trycatchAsync
If a function does not return an error, invoke a callback with the function result; otherwise, invoke a callback with a value
y
.
Usage
var trycatchAsync = require( '@stdlib/utils/async/try-catch' );
trycatchAsync( x, y, done )
If a function x
does not return an error, invokes a done
callback with the function result; otherwise, invokes a done
callback with a value y
.
var randu = require( '@stdlib/random/base/randu' );
function x( clbk ) {
setTimeout( onTimeout, 0 );
function onTimeout() {
if ( randu() > 0.5 ) {
return clbk( null, 1.0 );
}
clbk( new Error( 'oops' ) );
}
}
function done( error, result ) {
if ( error ) {
console.log( error.message );
}
console.log( result );
}
trycatchAsync( x, -1.0, done );
The function x
is provided a single argument:
clbk
: callback to invoke upon function completion
The callback accepts two arguments:
error
: error objectresult
: function result
The done
callback is invoked upon function completion and is provided two arguments:
error
: error objectresult
: either the result ofx
or the provided valuey
If the function x
does not return a truthy error
argument, the error
argument provided to the done
callback is null
. If x
does return a truthy error
argument, the done
callback is invoked with both the error
and the provided value y
.
Notes
- Execution is not guaranteed to be asynchronous. To guarantee asynchrony, wrap the
done
callback in a function which either executes at the end of the current stack (e.g.,nextTick
) or during a subsequent turn of the event loop (e.g.,setImmediate
,setTimeout
).
Examples
var randu = require( '@stdlib/random/base/randu' );
var trycatchAsync = require( '@stdlib/utils/async/try-catch' );
var i;
function next() {
trycatchAsync( x, 'beep', done );
}
function x( clbk ) {
setTimeout( onTimeout, 0 );
function onTimeout() {
if ( randu() > 0.9 ) {
return clbk( null, 'BOOP' );
}
clbk( new Error( 'oops' ) );
}
}
function done( error, result ) {
if ( error ) {
console.log( error.message );
}
i += 1;
console.log( result );
if ( i < 100 ) {
return next();
}
}
i = 0;
next();