srange
Calculate the range of a single-precision floating-point strided array.
The range is defined as the difference between the maximum and minimum values.
Usage
var srange = require( '@stdlib/stats/base/srange' );
srange( N, x, strideX )
Computes the range of a single-precision floating-point strided array x
.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
var v = srange( x.length, x, 1 );
// returns 4.0
The function has the following parameters:
- N: number of indexed elements.
- x: input
Float32Array
. - strideX: index increment for
x
.
The N
and stride parameters determine which elements in the strided array are accessed at runtime. For example, to compute the range of every other element in x
,
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, 2.0, 2.0, -7.0, -2.0, 3.0, 4.0, 2.0 ] );
var v = srange( 4, x, 2 );
// returns 6.0
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float32Array = require( '@stdlib/array/float32' );
var x0 = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var v = srange( 4, x1, 2 );
// returns 6.0
srange.ndarray( N, x, strideX, offsetX )
Computes the range of a single-precision floating-point strided array using alternative indexing semantics.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
var v = srange.ndarray( x.length, x, 1, 0 );
// returns 4.0
The function has the following additional parameters:
- offsetX: starting index for
x
.
While typed array
views mandate a view offset based on the underlying buffer, the offset parameter supports indexing semantics based on a starting index. For example, to calculate the range for every other element in x
starting from the second element
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var v = srange.ndarray( 4, x, 2, 1 );
// returns 6.0
Notes
- If
N <= 0
, both functions returnNaN
.
Examples
var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var srange = require( '@stdlib/stats/base/srange' );
var x = discreteUniform( 10, -50, 50, {
'dtype': 'float32'
});
console.log( x );
var v = srange( x.length, x, 1 );
console.log( v );
C APIs
Usage
#include "stdlib/stats/base/srange.h"
stdlib_strided_srange( N, *X, strideX )
Computes the range of a single-precision floating-point strided array x
.
const float x[] = { 1.0f, -2.0f, 3.0f, -4.0f };
float v = stdlib_strided_srange( 4, x, 1 );
// returns 7.0f
The function accepts the following arguments:
- N:
[in] CBLAS_INT
number of indexed elements. - X:
[in] float*
input array. - strideX:
[in] CBLAS_INT
stride length forX
.
float stdlib_strided_srange( const CBLAS_INT N, const float *X, const CBLAS_INT strideX );
stdlib_strided_srange_ndarray( N, *X, strideX, offsetX )
Computes the range of a single-precision floating-point strided array using alternative indexing semantics.
const float x[] = { 1.0f, -2.0f, 3.0f, -4.0f };
float v = stdlib_strided_srange_ndarray( 4, x, 1, 0 );
// returns 7.0f
The function accepts the following arguments:
- N:
[in] CBLAS_INT
number of indexed elements. - X:
[in] float*
input array. - strideX:
[in] CBLAS_INT
stride length forX
. - offsetX:
[in] CBLAS_INT
starting index forX
.
float stdlib_strided_srange_ndarray( const CBLAS_INT N, const float *X, const CBLAS_INT strideX, const CBLAS_INT offsetX );
Examples
#include "stdlib/stats/base/srange.h"
#include <stdio.h>
int main( void ) {
// Create a strided array:
const float x[] = { 1.0f, -2.0f, -3.0f, 4.0f, -5.0f, -6.0f, 7.0f, 8.0f };
// Specify the number of elements:
const int N = 4;
// Specify the stride length:
const int strideX = 2;
// Compute the range:
float v = stdlib_strided_srange( N, x, strideX );
// Print the result:
printf( "range: %f\n", v );
}