snanrange
Calculate the range of a single-precision floating-point strided array, ignoring
NaNvalues.
The range is defined as the difference between the maximum and minimum values.
Usage
var snanrange = require( '@stdlib/stats/base/snanrange' );
snanrange( N, x, strideX )
Computes the range of a single-precision floating-point strided array x, ignoring NaN values.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, -2.0, NaN, 2.0 ] );
var v = snanrange( x.length, x, 1 );
// returns 4.0
The function has the following parameters:
- N: number of indexed elements.
- x: input Float32Array.
- strideX: index increment for x.
The N and stride parameters determine which elements in the strided array are accessed at runtime. For example, to compute the range of every other element in x,
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, 2.0, -7.0, -2.0, 4.0, 3.0, NaN, NaN ] );
var v = snanrange( 4, x, 2 );
// returns 11.0
Note that indexing is relative to the first index. To introduce an offset, use typed array views.
var Float32Array = require( '@stdlib/array/float32' );
var x0 = new Float32Array( [ 2.0, 1.0, -2.0, -2.0, 3.0, 4.0, NaN, NaN ] );
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var v = snanrange( 4, x1, 2 );
// returns 6.0
snanrange.ndarray( N, x, strideX, offsetX )
Computes the range of a single-precision floating-point strided array, ignoring NaN values and using alternative indexing semantics.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, -2.0, NaN, 2.0 ] );
var v = snanrange.ndarray( x.length, x, 1, 0 );
// returns 4.0
The function has the following additional parameters:
- offsetX: starting index for x.
While typed array views mandate a view offset based on the underlying buffer, the offset parameter supports indexing semantics based on a starting index. For example, to calculate the range for every other element in x starting from the second element
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 2.0, 1.0, -2.0, -2.0, 3.0, 4.0, NaN, NaN ] );
var v = snanrange.ndarray( 4, x, 2, 1 );
// returns 6.0
Notes
- If N <= 0, both functions returnNaN.
Examples
var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var Float32Array = require( '@stdlib/array/float32' );
var snanrange = require( '@stdlib/stats/base/snanrange' );
var x;
var i;
x = new Float32Array( 10 );
for ( i = 0; i < x.length; i++ ) {
    if ( randu() < 0.2 ) {
        x[ i ] = NaN;
    } else {
        x[ i ] = round( (randu()*100.0) - 50.0 );
    }
}
console.log( x );
var v = snanrange( x.length, x, 1 );
console.log( v );
C APIs
Usage
#include "stdlib/stats/base/snanrange.h"
stdlib_strided_snanrange( N, *X, strideX )
Computes the range of a single-precision floating-point strided array x, ignoring NaN values.
const float x[] = { 1.0f, -2.0f, 0.0f/0.0f, -4.0f };
float v = stdlib_strided_snanrange( 4, x, 1 );
// returns 5.0f
The function accepts the following arguments:
- N: [in] CBLAS_INTnumber of indexed elements.
- X: [in] float*input array.
- strideX: [in] CBLAS_INTstride length forX.
float stdlib_strided_snanrange( const CBLAS_INT N, const float *X, const CBLAS_INT strideX );
stdlib_strided_snanrange_ndarray( N, *X, strideX, offsetX )
Computes the range of a single-precision floating-point strided array, ignoring NaN values and using alternative indexing semantics.
const float x[] = { 1.0f, -2.0f, 0.0f/0.0f, -4.0f };
float v = stdlib_strided_snanrange_ndarray( 4, x, 1, 0 );
// returns 5.0f
The function accepts the following arguments:
- N: [in] CBLAS_INTnumber of indexed elements.
- X: [in] float*input array.
- strideX: [in] CBLAS_INTstride length forX.
- offsetX: [in] CBLAS_INTstarting index forX.
float stdlib_strided_snanrange_ndarray( const CBLAS_INT N, const float *X, const CBLAS_INT strideX, const CBLAS_INT offsetX );
Examples
#include "stdlib/stats/base/snanrange.h"
#include <stdio.h>
int main( void ) {
    // Create a strided array:
    const float x[] = { 1.0f, -2.0f, -3.0f, 4.0f, -5.0f, -6.0f, 7.0f, 8.0f, 0.0f/0.0f, 0.0f/0.0f };
    // Specify the number of elements:
    const int N = 5;
    // Specify the stride length:
    const int strideX = 2;
    // Compute the range:
    float v = stdlib_strided_snanrange( N, x, strideX );
    // Print the result:
    printf( "range: %f\n", v );
}