Mean

Geometric distribution expected value.

The expected value for a geometric random variable is

double-struck upper E left-bracket upper X right-bracket equals StartFraction 1 minus p Over p EndFraction

where p is the success probability.

Usage

var mean = require( '@stdlib/stats/base/dists/geometric/mean' );

mean( p )

Returns the expected value of a geometric distribution with success probability p.

var v = mean( 0.1 );
// returns 9.0

v = mean( 0.5 );
// returns 1.0

If provided a success probability p outside of [0,1], the function returns NaN.

var v = mean( NaN );
// returns NaN

v = mean( 1.5 );
// returns NaN

v = mean( -1.0 );
// returns NaN

Examples

var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var mean = require( '@stdlib/stats/base/dists/geometric/mean' );

var v;
var i;
var p;

for ( i = 0; i < 10; i++ ) {
    p = randu();
    v = mean( p );
    console.log( 'p: %d, E(X;p): %d', p.toFixed( 4 ), v.toFixed( 4 ) );
}

C APIs

Usage

#include "stdlib/stats/base/dists/geometric/mean.h"

stdlib_base_dists_geometric_mean( p )

Returns the expected value of a geometric distribution with success probability p.

double out = stdlib_base_dists_geometric_mean( 0.5 );
// returns 1.0

The function accepts the following arguments:

  • p: [in] double success probability.
double stdlib_base_dists_geometric_mean( const double p );

Examples

#include "stdlib/stats/base/dists/geometric/mean.h"
#include <stdlib.h>
#include <stdio.h>

static double random_uniform( const double min, const double max ) {
    double v = (double)rand() / ( (double)RAND_MAX + 1.0 );
    return min + ( v*(max-min) );
}

int main( void ) {
    double p;
    double y;
    int i;

    for ( i = 0; i < 25; i++ ) {
        p = random_uniform( 0.0, 1.0 );
        y = stdlib_base_dists_geometric_mean( p );
        printf( "p: %lf, E(X;p): %lf\n", p, y );
    }
}
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