flipsignf

Return a single-precision floating-point number with the magnitude of x and the sign of x*y.

Usage

var flipsignf = require( '@stdlib/math/base/special/flipsignf' );

flipsignf( x, y )

Returns a single-precision floating-point number with the magnitude of x and the sign of x*y (i.e., only return -x when y is a negative number).

var z = flipsignf( -3.0, 10.0 );
// returns -3.0

z = flipsignf( -3.0, -1.0 );
// returns 3.0

z = flipsignf( 1.0, -0.0 );
// returns -1.0

z = flipsignf( -3.0, -0.0 );
// returns 3.0

z = flipsignf( -0.0, 1.0 );
// returns -0.0

z = flipsignf( 0.0, -1.0 );
// returns -0.0

Notes

  • According to the IEEE 754 standard, a NaN has a biased exponent equal to 255, a significand greater than 0, and a sign bit equal to either 1 or 0. In which case, NaN may not correspond to just one but many binary representations. Accordingly, care should be taken to ensure that y is not NaN; otherwise, behavior may be indeterminate.

Examples

var randu = require( '@stdlib/random/base/randu' );
var flipsignf = require( '@stdlib/math/base/special/flipsignf' );

var x;
var y;
var z;
var i;

// Generate random numbers `x` and `y` and flip the sign of `x` only if `y` is negative...
for ( i = 0; i < 100; i++ ) {
    x = (randu()*100.0) - 50.0;
    y = (randu()*10.0) - 5.0;
    z = flipsignf( x, y );
    console.log( 'x: %d, y: %d => %d', x, y, z );
}

C APIs

Usage

#include "stdlib/math/base/special/flipsignf.h"

stdlib_base_flipsignf( x, y )

Returns a single-precision floating-point number with the magnitude of x and the sign of x*y.

float v = stdlib_base_flipsignf( -3.0f, 10.0f );
// returns -3.0f

float v = stdlib_base_flipsignf( -3.0f, -1.0f );
// returns 3.0f

The function accepts the following arguments:

  • x: [in] float number from which to derive a magnitude.
  • y: [in] float number from which to derive a sign.
float stdlib_base_flipsignf( const float x, const float y );

Examples

#include "stdlib/math/base/special/flipsignf.h"
#include <stdio.h>

int main() {
    float x[] = { 3.0f, -3.0f, 0.0f, 0.0f/0.0f };

    float y;
    int i;
    for ( i = 0; i < 4; i++ ) {
        y = stdlib_base_flipsignf( x[ i ], -3.0f );
        printf( "flipsignf(%f, %f) = %f\n", x[ i ], -3.0f, y );
    }
}
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