copysignf
Return a single-precision floating-point number with the magnitude of
x
and the sign ofy
.
Usage
var copysignf = require( '@stdlib/math/base/special/copysignf' );
copysignf( x, y )
Returns a single-precision floating-point number with the magnitude of x
and the sign of y
.
var z = copysignf( -3.0, 10.0 );
// returns 3.0
z = copysignf( 3.0, -1.0 );
// returns -3.0
z = copysignf( 1.0, -0.0 );
// returns -1.0
z = copysignf( -3.0, -0.0 );
// returns -3.0
z = copysignf( -0.0, 1.0 );
// returns 0.0
Notes
- According to the IEEE754 standard, a
NaN
has a biased exponent equal to255
, a significand greater than0
, and a sign bit equal to either1
or0
. In which case,NaN
may not correspond to just one but many binary representations. Accordingly, care should be taken to ensure thaty
is notNaN
; otherwise, behavior may be indeterminate.
Examples
var randu = require( '@stdlib/random/base/randu' );
var copysignf = require( '@stdlib/math/base/special/copysignf' );
var x;
var y;
var z;
var i;
// Generate random numbers `x` and `y` and copy the sign of `y` to `x`...
for ( i = 0; i < 100; i++ ) {
x = (randu()*100.0) - 50.0;
y = (randu()*10.0) - 5.0;
z = copysignf( x, y );
console.log( 'x: %d, y: %d => %d', x, y, z );
}
C APIs
Usage
#include "stdlib/math/base/special/copysignf.h"
stdlib_base_copysignf( x, y )
Returns a single-precision floating-point number with the magnitude of x
and the sign of y
.
float v = stdlib_base_copysignf( -3.0f, 10.0f );
// returns 3.0f
float v = stdlib_base_copysignf( 3.0f, -1.0f );
// returns -3.0f
The function accepts the following arguments:
- x:
[in] float
number from which to derive a magnitude. - y:
[in] float
number from which to derive a sign.
float stdlib_base_copysignf( const float x, const float y );
Examples
#include "stdlib/math/base/special/copysignf.h"
#include <stdio.h>
int main( void ) {
const float x[] = { 3.0f, -3.0f, 0.0f, 0.0f/0.0f };
float y;
int i;
for ( i = 0; i < 4; i++ ) {
y = stdlib_base_copysignf( x[ i ], -3.0f );
printf( "copysignf(%f, %f) = %f\n", x[ i ], -3.0f, y );
}
}