cround
Round each component of a double-precision complex floating-point number to the nearest integer.
Usage
var cround = require( '@stdlib/math/base/special/cround' );
cround( z )
Rounds each component of a double-precision complex floating-point number to the nearest integer.
var Complex128 = require( '@stdlib/complex/float64/ctor' );
var real = require( '@stdlib/complex/float64/real' );
var imag = require( '@stdlib/complex/float64/imag' );
var v = cround( new Complex128( -4.2, 5.5 ) );
// returns <Complex128>
var re = real( v );
// returns -4.0
var im = imag( v );
// returns 6.0
v = cround( new Complex128( 9.99999, 0.1 ) );
// returns <Complex128>
re = real( v );
// returns 10.0
im = imag( v );
// returns 0.0
v = cround( new Complex128( 0.0, 0.0 ) );
// returns <Complex128>
re = real( v );
// returns 0.0
im = imag( v );
// returns 0.0
v = cround( new Complex128( NaN, NaN ) );
// returns <Complex128>
re = real( v );
// returns NaN
im = imag( v );
// returns NaN
Examples
var uniform = require( '@stdlib/random/base/uniform' ).factory;
var Complex128 = require( '@stdlib/complex/float64/ctor' );
var cround = require( '@stdlib/math/base/special/cround' );
var rand = uniform( -50.0, 50.0 );
var z;
var i;
for ( i = 0; i < 100; i++ ) {
z = new Complex128( rand(), rand() );
console.log( 'cround(%s) = %s', z, cround( z ) );
}
C APIs
Usage
#include "stdlib/math/base/special/cround.h"
stdlib_base_cround( z )
Rounds each component of a double-precision complex floating-point number to the nearest integer.
#include "stdlib/complex/float64/ctor.h"
#include "stdlib/complex/float64/real.h"
#include "stdlib/complex/float64/imag.h"
stdlib_complex128_t z = stdlib_complex128( -4.2, 5.5 );
stdlib_complex128_t out = stdlib_base_cround( z );
double re = stdlib_complex128_real( out );
// returns -4.0
double im = stdlib_complex128_imag( out );
// returns 6.0
The function accepts the following arguments:
- z:
[in] stdlib_complex128_t
input value.
stdlib_complex128_t stdlib_base_cround( const stdlib_complex128_t z );
Examples
#include "stdlib/math/base/special/cround.h"
#include "stdlib/complex/float64/ctor.h"
#include "stdlib/complex/float64/reim.h"
#include <stdio.h>
int main( void ) {
const stdlib_complex128_t x[] = {
stdlib_complex128( 3.14, 1.5 ),
stdlib_complex128( -3.14, -1.5 ),
stdlib_complex128( 0.0, 0.0 ),
stdlib_complex128( 0.0/0.0, 0.0/0.0 )
};
stdlib_complex128_t v;
stdlib_complex128_t y;
double re1;
double im1;
double re2;
double im2;
int i;
for ( i = 0; i < 4; i++ ) {
v = x[ i ];
y = stdlib_base_cround( v );
stdlib_complex128_reim( v, &re1, &im1 );
stdlib_complex128_reim( y, &re2, &im2 );
printf( "cround(%lf + %lfi) = %lf + %lfi\n", re1, im1, re2, im2 );
}
}