cceil
Round a double-precision complex floating-point number toward positive infinity.
Usage
var cceil = require( '@stdlib/math/base/special/cceil' );
cceil( z )
Rounds a double-precision complex floating-point number toward positive infinity.
var Complex128 = require( '@stdlib/complex/float64' );
var real = require( '@stdlib/complex/real' );
var imag = require( '@stdlib/complex/imag' );
var v = cceil( new Complex128( -1.5, 2.5 ) );
// returns <Complex128>
var re = real( v );
// returns -1.0
var im = imag( v );
// returns 3.0
Examples
var uniform = require( '@stdlib/random/base/uniform' ).factory;
var Complex128 = require( '@stdlib/complex/float64' );
var cceil = require( '@stdlib/math/base/special/cceil' );
var rand = uniform( -50.0, 50.0 );
var z;
var i;
for ( i = 0; i < 100; i++ ) {
z = new Complex128( rand(), rand() );
console.log( 'cceil(%s) = %s', z, cceil( z ) );
}
C APIs
Usage
#include "stdlib/math/base/special/cceil.h"
stdlib_base_cceil( z )
Rounds a double-precision complex floating-point number toward positive infinity.
#include <complex.h>
double complex y = stdlib_base_cceil( 2.5-1.5*I );
// returns 3.0-1.0*I
The function accepts the following arguments:
- z:
[in] double complex
input value.
double complex stdlib_base_cceil( const double complex z );
Examples
#include "stdlib/math/base/special/cceil.h"
#include <stdio.h>
#include <complex.h>
int main() {
double complex x[] = { 3.14+1.5*I, -3.14-1.5*I, 0.0+0.0*I, 0.0/0.0+0.0/0.0*I };
double complex v;
double complex y;
int i;
for ( i = 0; i < 4; i++ ) {
v = x[ i ];
y = stdlib_base_cceil( v );
printf( "cceil(%lf + %lfi) = %lf + %lfi\n", creal( v ), cimag( v ), creal( y ), cimag( y ) );
}
}