cceil

Round a double-precision complex floating-point number toward positive infinity.

Usage

var cceil = require( '@stdlib/math/base/special/cceil' );

cceil( z )

Rounds a double-precision complex floating-point number toward positive infinity.

var Complex128 = require( '@stdlib/complex/float64' );
var real = require( '@stdlib/complex/real' );
var imag = require( '@stdlib/complex/imag' );

var v = cceil( new Complex128( -1.5, 2.5 ) );
// returns <Complex128>

var re = real( v );
// returns -1.0

var im = imag( v );
// returns 3.0

Examples

var uniform = require( '@stdlib/random/base/uniform' ).factory;
var Complex128 = require( '@stdlib/complex/float64' );
var cceil = require( '@stdlib/math/base/special/cceil' );

var rand = uniform( -50.0, 50.0 );

var z;
var i;
for ( i = 0; i < 100; i++ ) {
    z = new Complex128( rand(), rand() );
    console.log( 'cceil(%s) = %s', z, cceil( z ) );
}

C APIs

Usage

#include "stdlib/math/base/special/cceil.h"

stdlib_base_cceil( z )

Rounds a double-precision complex floating-point number toward positive infinity.

#include <complex.h>

double complex y = stdlib_base_cceil( 2.5-1.5*I );
// returns 3.0-1.0*I

The function accepts the following arguments:

  • z: [in] double complex input value.
double complex stdlib_base_cceil( const double complex z );

Examples

#include "stdlib/math/base/special/cceil.h"
#include <stdio.h>
#include <complex.h>

int main() {
    double complex x[] = { 3.14+1.5*I, -3.14-1.5*I, 0.0+0.0*I, 0.0/0.0+0.0/0.0*I };

    double complex v;
    double complex y;
    int i;
    for ( i = 0; i < 4; i++ ) {
        v = x[ i ];
        y = stdlib_base_cceil( v );
        printf( "cceil(%lf + %lfi) = %lf + %lfi\n", creal( v ), cimag( v ), creal( y ), cimag( y ) );
    }
}
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