cceilf
Round a single-precision complex floating-point number toward positive infinity.
Usage
var cceilf = require( '@stdlib/math/base/special/cceilf' );
cceilf( z )
Rounds a single-precision complex floating-point number toward positive infinity.
var Complex64 = require( '@stdlib/complex/float32' );
var real = require( '@stdlib/complex/real' );
var imag = require( '@stdlib/complex/imag' );
var v = cceilf( new Complex64( -1.5, 2.5 ) );
// returns <Complex64>
var re = real( v );
// returns -1.0
var im = imag( v );
// returns 3.0
Examples
var uniform = require( '@stdlib/random/base/uniform' ).factory;
var Complex64 = require( '@stdlib/complex/float32' );
var cceilf = require( '@stdlib/math/base/special/cceilf' );
var rand = uniform( -50.0, 50.0 );
var z;
var i;
for ( i = 0; i < 100; i++ ) {
z = new Complex64( rand(), rand() );
console.log( 'cceilf(%s) = %s', z, cceilf( z ) );
}
C APIs
Usage
#include "stdlib/math/base/special/cceilf.h"
stdlib_base_cceilf( z )
Rounds a single-precision complex floating-point number toward positive infinity.
#include <complex.h>
float complex y = stdlib_base_cceilf( 2.5f-1.5f*I );
// returns 3.0f-1.0f*I
The function accepts the following arguments:
- z:
[in] float complex
input value.
float complex stdlib_base_cceilf( const float complex z );
Examples
#include "stdlib/math/base/special/cceilf.h"
#include <stdio.h>
#include <complex.h>
int main() {
float complex x[] = { 3.14f+1.5f*I, -3.14f-1.5f*I, 0.0f+0.0f*I, 0.0f/0.0f+0.0f/0.0f*I };
float complex v;
float complex y;
int i;
for ( i = 0; i < 4; i++ ) {
v = x[ i ];
y = stdlib_base_cceilf( v );
printf( "cceilf(%f + %fi) = %f + %fi\n", crealf( v ), cimagf( v ), crealf( y ), cimagf( y ) );
}
}