sscal
Multiply a single-precision floating-point vector
x
by a constantalpha
.
Usage
var sscal = require( '@stdlib/blas/base/sscal' );
sscal( N, alpha, x, stride )
Multiplies a single-precision floating-point vector x
by a constant alpha
.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ] );
sscal( x.length, 5.0, x, 1 );
// x => <Float32Array>[ -10.0, 5.0, 15.0, -25.0, 20.0, 0.0, -5.0, -15.0 ]
The function has the following parameters:
- N: number of indexed elements.
- alpha: scalar constant.
- x: input
Float32Array
. - stride: index increment.
The N
and stride
parameters determine which elements in x
are accessed at runtime. For example, to multiply every other value by a constant
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ] );
sscal( 4, 5.0, x, 2 );
// x => <Float32Array>[ -10.0, 1.0, 15.0, -5.0, 20.0, 0.0, -5.0, -3.0 ]
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float32Array = require( '@stdlib/array/float32' );
// Initial array:
var x0 = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );
// Create an offset view:
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
// Scale every other value:
sscal( 3, 5.0, x1, 2 );
// x0 => <Float32Array>[ 1.0, -10.0, 3.0, -20.0, 5.0, -30.0 ]
If either N
or stride
is less than or equal to 0
, the function returns x
unchanged.
sscal.ndarray( N, alpha, x, stride, offset )
Multiplies a single-precision floating-point vector x
by a constant alpha
using alternative indexing semantics.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ -2.0, 1.0, 3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ] );
sscal.ndarray( x.length, 5.0, x, 1, 0 );
// x => <Float32Array>[ -10.0, 5.0, 15.0, -25.0, 20.0, 0.0, -5.0, -15.0 ]
The function has the following additional parameters:
- offset: starting index.
While typed array
views mandate a view offset based on the underlying buffer, the offset
parameter supports indexing semantics based on a starting index. For example, to multiply the last three elements of x
by a constant
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, -2.0, 3.0, -4.0, 5.0, -6.0 ] );
sscal.ndarray( 3, 5.0, x, 1, x.length-3 );
// x => <Float32Array>[ 1.0, -2.0, 3.0, -20.0, 25.0, -30.0 ]
Notes
Examples
var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var sscal = require( '@stdlib/blas/base/sscal' );
var opts = {
'dtype': 'float32'
};
var x = discreteUniform( 10, -100, 100, opts );
console.log( x );
sscal( x.length, 5.0, x, 1 );
console.log( x );