saxpy
Multiply a vector
x
by a constantalpha
and add the result toy
.
Usage
var saxpy = require( '@stdlib/blas/base/saxpy' );
saxpy( N, alpha, x, strideX, y, strideY )
Multiplies a vector x
by a constant alpha
and adds the result to y
.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var y = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0 ] );
var alpha = 5.0;
saxpy( x.length, alpha, x, 1, y, 1 );
// y => <Float32Array>[ 6.0, 11.0, 16.0, 21.0, 26.0 ]
The function has the following parameters:
- N: number of indexed elements.
- alpha:
numeric
constant. - x: input
Float32Array
. - strideX: index increment for
x
. - y: output
Float32Array
. - strideY: index increment for
y
.
The N
and stride parameters determine which elements in the strided arrays are accessed at runtime. For example, to multiply every other value in x
by alpha
and add the result to the first N
elements of y
in reverse order,
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 ] );
var alpha = 5.0;
saxpy( 3, alpha, x, 2, y, -1 );
// y => <Float32Array>[ 26.0, 16.0, 6.0, 1.0, 1.0, 1.0 ]
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float32Array = require( '@stdlib/array/float32' );
// Initial arrays...
var x0 = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y0 = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
// Create offset views...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element
saxpy( 3, 5.0, x1, -2, y1, 1 );
// y0 => <Float32Array>[ 7.0, 8.0, 9.0, 40.0, 31.0, 22.0 ]
saxpy.ndarray( N, alpha, x, strideX, offsetX, y, strideY, offsetY )
Multiplies a vector x
by a constant alpha
and adds the result to y
using alternative indexing semantics.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var y = new Float32Array( [ 1.0, 1.0, 1.0, 1.0, 1.0 ] );
var alpha = 5.0;
saxpy.ndarray( x.length, alpha, x, 1, 0, y, 1, 0 );
// y => <Float32Array>[ 6.0, 11.0, 16.0, 21.0, 26.0 ]
The function has the following additional parameters:
- offsetX: starting index for
x
. - offsetY: starting index for
y
.
While typed array
views mandate a view offset based on the underlying buffer, the offset parameters support indexing semantics based on starting indices. For example, to multiply every other value in x
by a constant alpha
starting from the second value and add to the last N
elements in y
where x[i] -> y[n]
, x[i+2] -> y[n-1]
,...,
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
var alpha = 5.0;
saxpy.ndarray( 3, alpha, x, 2, 1, y, -1, y.length-1 );
// y => <Float32Array>[ 7.0, 8.0, 9.0, 40.0, 31.0, 22.0 ]
Notes
Examples
var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var saxpy = require( '@stdlib/blas/base/saxpy' );
var opts = {
'dtype': 'float32'
};
var x = discreteUniform( 10, 0, 100, opts );
console.log( x );
var y = discreteUniform( x.length, 0, 10, opts );
console.log( y );
saxpy.ndarray( x.length, 5.0, x, 1, 0, y, -1, y.length-1 );
console.log( y );
C APIs
Usage
#include "stdlib/blas/base/saxpy.h"
c_saxpy( N, alpha, *X, strideX, *Y, strideY )
Multiplies a vector X
by a constant and adds the result to Y
.
const float x[] = { 1.0f, 2.0f, 3.0f, 4.0f };
float y[] = { 0.0f, 0.0f, 0.0f, 0.0f };
c_saxpy( 4, 5.0f, x, 1, y, 1 );
The function accepts the following arguments:
- N:
[in] CBLAS_INT
number of indexed elements. - alpha:
[in] float
scalar constant. - X:
[in] float*
input array. - strideX:
[in] CBLAS_INT
index increment forX
. - Y:
[inout] float*
output array. - strideY:
[in CBLAS_INT
index increment forY
.
void c_saxpy( const CBLAS_INT N, const float alpha, const float *X, const CBLAS_INT strideX, float *Y, const CBLAS_INT strideY );
c_saxpy_ndarray( N, alpha, *X, strideX, offsetX, *Y, strideY, offsetY )
Multiplies a vector X
by a constant and adds the result to Y
using alternative indexing semantics.
const float x[] = { 1.0f, 2.0f, 3.0f, 4.0f };
float y[] = { 0.0f, 0.0f, 0.0f, 0.0f };
c_saxpy_ndarray( 4, 5.0f, x, 1, 0, y, 1, 0 );
The function accepts the following arguments:
- N:
[in] CBLAS_INT
number of indexed elements. - alpha:
[in] float
scalar constant. - X:
[in] float*
input array. - strideX:
[in] CBLAS_INT
index increment forX
. - offsetX:
[in] CBLAS_INT
starting index forX
. - Y:
[inout] float*
output array. - strideY:
[in CBLAS_INT
index increment forY
. - offsetY:
[in] CBLAS_INT
starting index forY
.
void c_saxpy_ndarray( const CBLAS_INT N, const float alpha, const float *X, const CBLAS_INT strideX, const CBLAS_INT offsetX, float *Y, const CBLAS_INT strideY, const CBLAS_INT offsetY );
Examples
#include "stdlib/blas/base/saxpy.h"
#include <stdio.h>
int main( void ) {
// Create strided arrays:
const float x[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f };
float y[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
// Specify the number of elements:
const int N = 4;
// Specify stride lengths:
const int strideX = 2;
const int strideY = -2;
// Compute `a*x + y`:
c_saxpy( N, 5.0f, x, strideX, y, strideY );
// Print the result:
for ( int i = 0; i < 8; i++ ) {
printf( "y[ %i ] = %f\n", i, y[ i ] );
}
// Compute `a*x + y`:
c_saxpy_ndarray( N, 5.0f, x, strideX, 1, y, strideY, 7 );
// Print the result:
for ( int i = 0; i < 8; i++ ) {
printf( "y[ %i ] = %f\n", i, y[ i ] );
}
}