smskmap
Apply a unary function to a single-precision floating-point strided input array according to a strided mask array and assign results to a single-precision floating-point strided output array.
Usage
var smskmap = require( '@stdlib/strided/base/smskmap' );
smskmap( N, x, strideX, mask, strideMask, y, strideY, fcn )
Applies a unary function to a single-precision floating-point strided input array according to a strided mask array and assigns results to a single-precision floating-point strided output array.
var Float32Array = require( '@stdlib/array/float32' );
var Uint8Array = require( '@stdlib/array/uint8' );
var absf = require( '@stdlib/math/base/special/absf' );
var x = new Float32Array( [ -2.0, 1.0, -3.0, -5.0, 4.0, 0.0, -1.0, -3.0 ] );
var m = new Uint8Array( [ 0, 0, 1, 0, 0, 1, 1, 0 ] );
// Compute the absolute values in-place:
smskmap( x.length, x, 1, m, 1, x, 1, absf );
// x => <Float32Array>[ 2.0, 1.0, -3.0, 5.0, 4.0, 0.0, -1.0, 3.0 ]
The function accepts the following arguments:
- N: number of indexed elements.
- x: input
Float32Array
. - strideX: index increment for
x
. - mask: mask
Uint8Array
. - strideMask: index increment for
mask
. - y: output
Float32Array
. - strideY: index increment for
y
. - fcn: function to apply.
The N
and stride
parameters determine which elements in the strided arrays are accessed at runtime. For example, to index every other value in x
and to index the first N
elements of y
in reverse order,
var Float32Array = require( '@stdlib/array/float32' );
var Uint8Array = require( '@stdlib/array/uint8' );
var absf = require( '@stdlib/math/base/special/absf' );
var x = new Float32Array( [ -1.0, -2.0, -3.0, -4.0, -5.0, -6.0 ] );
var m = new Uint8Array( [ 0, 0, 1, 0, 0, 1 ] );
var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
smskmap( 3, x, 2, m, 2, y, -1, absf );
// y => <Float32Array>[ 5.0, 0.0, 1.0, 0.0, 0.0, 0.0 ]
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float32Array = require( '@stdlib/array/float32' );
var Uint8Array = require( '@stdlib/array/uint8' );
var absf = require( '@stdlib/math/base/special/absf' );
// Initial arrays...
var x0 = new Float32Array( [ -1.0, -2.0, -3.0, -4.0, -5.0, -6.0 ] );
var m0 = new Uint8Array( [ 0, 0, 1, 0, 0, 1 ] );
var y0 = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
// Create offset views...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var m1 = new Uint8Array( m0.buffer, m0.BYTES_PER_ELEMENT*3 ); // start at 4th element
var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element
smskmap( 3, x1, -2, m1, 1, y1, 1, absf );
// y0 => <Float32Array>[ 0.0, 0.0, 0.0, 6.0, 4.0, 0.0 ]
smskmap.ndarray( N, x, strideX, offsetX, mask, strideMask, offsetMask, y, strideY, offsetY, fcn )
Applies a unary function to a single-precision floating-point strided input array according to a strided mask array and assigns results to a single-precision floating-point strided output array using alternative indexing semantics.
var Float32Array = require( '@stdlib/array/float32' );
var Uint8Array = require( '@stdlib/array/uint8' );
var absf = require( '@stdlib/math/base/special/absf' );
var x = new Float32Array( [ -1.0, -2.0, -3.0, -4.0, -5.0 ] );
var m = new Uint8Array( [ 0, 0, 1, 0, 0 ] );
var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
smskmap.ndarray( x.length, x, 1, 0, m, 1, 0, y, 1, 0, absf );
// y => <Float32Array>[ 1.0, 2.0, 0.0, 4.0, 5.0 ]
The function accepts the following additional arguments:
- offsetX: starting index for
x
. - offsetMask: starting index for
mask
. - offsetY: starting index for
y
.
While typed array
views mandate a view offset based on the underlying buffer
, the offsetX
and offsetY
parameters support indexing semantics based on starting indices. For example, to index every other value in x
starting from the second value and to index the last N
elements in y
in reverse order,
var Float32Array = require( '@stdlib/array/float32' );
var Uint8Array = require( '@stdlib/array/uint8' );
var absf = require( '@stdlib/math/base/special/absf' );
var x = new Float32Array( [ -1.0, -2.0, -3.0, -4.0, -5.0, -6.0 ] );
var m = new Uint8Array( [ 0, 0, 1, 0, 0, 1 ] );
var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
smskmap.ndarray( 3, x, 2, 1, m, 2, 1, y, -1, y.length-1, absf );
// y => <Float32Array>[ 0.0, 0.0, 0.0, 0.0, 4.0, 2.0 ]
Examples
var round = require( '@stdlib/math/base/special/round' );
var randu = require( '@stdlib/random/base/randu' );
var bernoulli = require( '@stdlib/random/base/bernoulli' );
var Float32Array = require( '@stdlib/array/float32' );
var Uint8Array = require( '@stdlib/array/uint8' );
var smskmap = require( '@stdlib/strided/base/smskmap' );
function scale( x ) {
return x * 10.0;
}
var x = new Float32Array( 10 );
var m = new Uint8Array( x.length );
var y = new Float32Array( x.length );
var i;
for ( i = 0; i < x.length; i++ ) {
x[ i ] = round( (randu()*200.0) - 100.0 );
m[ i ] = bernoulli( 0.2 );
}
console.log( x );
console.log( m );
console.log( y );
smskmap.ndarray( x.length, x, 1, 0, m, 1, 0, y, -1, y.length-1, scale );
console.log( y );
C APIs
Usage
#include "stdlib/strided/base/smskmap.h"
stdlib_strided_smskmap( N, *X, strideX, *Mask, strideMask, *Y, strideY, fcn )
Applies a unary function to a single-precision floating-point strided input array according to a strided mask array and assigns results to a single-precision floating-point strided output array.
#include <stdint.h>
static float scale( const float x ) {
return x * 10.0f;
}
float X[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f };
uint8_t M[] = { 0, 0, 1, 0, 0, 1 };
float Y[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
int64_t N = 6;
stdlib_strided_smskmap( N, X, 1, M, 1, Y, 1, scale );
The function accepts the following arguments:
- N:
[in] int64_t
number of indexed elements. - X:
[in] float*
input array. - strideX
[in] int64_t
index increment forX
. - Mask:
[in] uint8_t*
mask array. - strideMask:
[in] int64_t
index increment forMask
. - Y:
[out] float*
output array. - strideY:
[in] int64_t
index increment forY
. - fcn:
[in] float (*fcn)( float )
unary function to apply.
void stdlib_strided_smskmap( const int64_t N, const float *X, const int64_t strideX, const uint8_t *Mask, const int64_t strideMask, float *Y, const int64_t strideY, float (*fcn)( float ) );
Examples
#include "stdlib/strided/base/smskmap.h"
#include <stdint.h>
#include <stdio.h>
#include <inttypes.h>
// Define a callback:
static float scale( const float x ) {
return x * 10.0f;
}
int main( void ) {
// Create an input strided array:
float X[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f };
// Create a mask strided array:
uint8_t M[] = { 0, 0, 1, 0, 0, 1 };
// Create an output strided array:
float Y[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
// Specify the number of elements:
int64_t N = 6;
// Define the strides:
int64_t strideX = 1;
int64_t strideM = 1;
int64_t strideY = -1;
// Apply the callback:
stdlib_strided_smskmap( N, X, strideX, M, strideM, Y, strideY, scale );
// Print the results:
for ( int64_t i = 0; i < N; i++ ) {
printf( "Y[ %"PRId64" ] = %f\n", i, Y[ i ] );
}
}