kde2d

Two-dimensional kernel density estimation.

Usage

var kde2d = require( '@stdlib/stats/kde2d' );

kde2d( x, y[, opts] )

By default, the function computes two-dimensional normal kernel density estimation for data provided in arrays or typed-arrays x and y. When these arguments are supplied, the arrays are coerced into a Matrix-like object.

var x = [ 0.6333, 0.8643, 1.0952, 1.3262, 1.5571,
    1.7881, 2.019, 2.25, 2.481, 2.7119 ];
var y = [ -0.0468, 0.8012, 1.6492, 2.4973, 3.3454,
    4.1934, 5.0415, 5.8896, 6.7376, 7.5857 ];

var out = kde2d( x, y );
/* e.g., returns
    {
        'x': [ ~0.633, ~0.72, ... ],
        'y': [ ~-0.047, ~0.271 ... ],
        'z': ndarray{ <Float64Array>[ ~0.0455, ... ]}
    }
*/

kde2d( arr[, opts] )

The function has the ability to handle ndarrays. Specifically the ndarray must be constructed so that there are two columns present, the first column containing the x values and the second column containing the y values.

Note that for the output the x and y properties refer to the equally spaced gridpoints of X and Y used to calculate z.

var ndarray = require( '@stdlib/ndarray/ctor' );

var x = [ 0.6333, 0.8643, 1.0952, 1.3262, 1.5571,
    1.7881, 2.019, 2.25, 2.481, 2.7119 ];
var y = [ -0.0468, 0.8012, 1.6492, 2.4973, 3.3454,
    4.1934, 5.0415, 5.8896, 6.7376, 7.5857 ];

var buffer = x.concat( y );
var n = x.length;
var shape = [ n, 2 ];
var strides = [ 1, n ];
var offset = 0;
var order = 'column-major';

var arr = ndarray( 'generic', buffer, shape, strides, offset, order );

var out = kde2d( arr );
/* e.g., returns
    {
        'x': [ ~0.633, ~0.72, ... ],
        'y': [ ~-0.047,~ 0.271, ... ],
        'z': ndarray{ <Float64Array>[0.04547178438418015, ... ]}
    }
*/

The function accepts the following options:

  • h: NumberArray of length 2 indicating the X and Y bandwidth values, respectively.
  • n: a positive integer indicating the number of partitions to create in the grid. Default: 25.
  • xMin: a number indicating the lower bound of X. Must be strictly less than xMax. Will default to the minimum value of X.
  • xMax: a number indicating the upper bound of X. Must be strictly greater than xMin. Will default to the maximum value of X.
  • yMin: a number indicating the lower bound of Y. Must be strictly less than yMax. Will default to the minimum value of Y.
  • yMax: a number indicating the upper bound of Y. Must be strictly greater than yMin. Will default to the maximum value of Y.
  • kernel: a string or function indicating the kernel to be used when calculating the estimation. If a string is supplied then it will be matched to a pre-defined kernel function. Otherwise you may supply a function to support custom kernels. Will default to the gaussian kernel.

By default, the bandwidth argument is set by a builtin function. To choose different bandwidth values, set the h option. Note that if you use a custom bandwidth for one axis, you must also use a custom bandwidth for the other axis.

var x = [ 0.6333, 0.8643, 1.0952, 1.3262, 1.5571,
    1.7881, 2.019, 2.25, 2.481, 2.7119 ];
var y = [ -0.0468, 0.8012, 1.6492, 2.4973, 3.3454,
    4.1934, 5.0415, 5.8896, 6.7376, 7.5857 ];

var out = kde2d( x, y, {
    'h': [ 0.05, 0.1 ]
});
/* e.g., returns
    {
        'x': [ 0.148, 0.3772, ... ],
        'y': [ -1.1511, -0.253, ... ],
        'z': ndarray{ <Float64Array>[ 6.344e-154, 1.93e-171, ... ]}
    }
*/

By default, we use 25 partitions. To change the number of partitions, set the n option.

var x = [ 0.6333, 0.8643, 1.0952, 1.3262, 1.5571,
    1.7881, 2.019, 2.25, 2.481, 2.7119 ];
var y = [ -0.0468, 0.8012, 1.6492, 2.4973, 3.3454,
    4.1934, 5.0415, 5.8896, 6.7376, 7.5857 ];

var out = kde2d( x, y, {
    'n': 15
});
/* e.g., returns
    {
        'x': [ 0.0623, 0.452, ... ],
        'y': [ 0.1378, 1.6266, ... ],
        'z': ndarray{ <Float64Array>[1.211e-7, 5.76e-7, ... ]}
    }
*/

As a default choice, the kde2d function sets the xMin, xMax, yMin and yMax values to be the minimum and maximum of the X and Y arrays or columns of the supplied arguments. We may change the options as follows:

var x = [ 0.6333, 0.8643, 1.0952, 1.3262, 1.5571,
    1.7881, 2.019, 2.25, 2.481, 2.7119 ];
var y = [ -0.0468, 0.8012, 1.6492, 2.4973, 3.3454,
    4.1934, 5.0415, 5.8896, 6.7376, 7.5857 ];

var out = kde2d( x, y, {
    'xMin': 0.0,
    'xMax': 2.5,
    'yMin': 0.0,
    'yMax': 6.0
});
/* e.g., returns
    {
        'x': [ 0, 0.1041, ... ],
        'y': [ 0, 0.25, ... ],
        'z': ndarray{ <Float64Array>[ 1.762e-8, 2.94e-8, ... ]}
    }
*/

Examples

var normal = require( '@stdlib/random/base/normal' );
var kde2d = require( '@stdlib/stats/kde2d' );

var randX;
var randY;
var out;
var i;
var x;
var y;
var n;

n = 100;

x = new Array( n );
y = new Array( n );

randX = normal.factory( 3.0, 1.2 );
randY = normal.factory( 10.0, 4.5 );

for ( i = 0; i < n; i++ ) {
    x[ i ] = randX();
    y[ i ] = randY();
}

out = kde2d( x, y );
/* e.g., returns
    {
        'x': [0.022, 0.2614, ...],
        'y': [-4.533, 3.602, ...],
        'z': ndarray { Float64Array [9.8266e-11, 6.45e-9, ...]}
}
*/
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