iterSawtoothWave
Create an iterator which generates a sawtooth wave.
A sawtooth waveform is represented by the following equation
where τ
is the period, a
is the peak amplitude, and φ
is the phase offset.
Usage
var iterSawtoothWave = require( '@stdlib/simulate/iter/sawtooth-wave' );
iterSawtoothWave( [options] )
Returns an iterator which generates a sawtooth wave.
var it = iterSawtoothWave();
// returns <Object>
var v = it.next().value;
// returns <number>
v = it.next().value;
// returns <number>
v = it.next().value;
// returns <number>
// ...
The returned iterator protocol-compliant object has the following properties:
- next: function which returns an iterator protocol-compliant object containing the next iterated value (if one exists) assigned to a
value
property and adone
property having aboolean
value indicating whether the iterator is finished. - return: function which closes an iterator and returns a single (optional) argument in an iterator protocol-compliant object.
The function supports the following options
:
- period: period (i.e., the number of iterations before a waveform repeats). Default:
10
. - amplitude: peak amplitude. Default:
1.0
. - offset: phase offset (in units of iterations; zero-based). A negative offset translates a waveform to the left. A positive offset translates a waveform to the right. Default:
0
. - iter: number of iterations. Default:
1e308
.
By default, the function returns an iterator which generates a sawtooth wave that repeats every 10
iterations. To specify an alternative period, set the period
option.
var opts = {
'period': 4
};
var it = iterSawtoothWave( opts );
// returns <Object>
var v = it.next().value;
// returns 0.0
v = it.next().value;
// returns ~0.5
v = it.next().value;
// returns ~1.0
v = it.next().value;
// returns ~-0.5
v = it.next().value;
// returns 0.0
// ...
To adjust at what point the iterator begins in the waveform cycle, set the phase offset
option. For example, to translate the waveform to the left,
var opts = {
'period': 4,
'offset': -1
};
var it = iterSawtoothWave( opts );
// returns <Object>
var v = it.next().value;
// returns ~0.5
v = it.next().value;
// returns ~1.0
v = it.next().value;
// returns ~-0.5
v = it.next().value;
// returns 0.0
v = it.next().value;
// returns ~0.5
// ...
To translate the waveform to the right,
var opts = {
'period': 4,
'offset': 1
};
var it = iterSawtoothWave( opts );
// returns <Object>
var v = it.next().value;
// returns ~-0.5
v = it.next().value;
// returns 0.0
v = it.next().value;
// returns ~0.5
v = it.next().value;
// returns ~1.0
v = it.next().value;
// returns ~-0.5
// ...
By default, the function returns an infinite iterator (i.e., an iterator which never ends). To limit the number of iterations, set the iter
option.
var opts = {
'iter': 2
};
var it = iterSawtoothWave( opts );
// returns <Object>
var v = it.next().value;
// returns <number>
v = it.next().value;
// returns <number>
var bool = it.next().done;
// returns true
Notes
- If an environment supports
Symbol.iterator
, the returned iterator is iterable.
Examples
var iterSawtoothWave = require( '@stdlib/simulate/iter/sawtooth-wave' );
// Create an iterator:
var opts = {
'period': 10,
'amplitude': 10.0,
'offset': -5,
'iter': 100
};
var it = iterSawtoothWave( opts );
// Perform manual iteration...
var v;
while ( true ) {
v = it.next();
if ( v.done ) {
break;
}
console.log( v.value );
}