iterPulse
Create an iterator which generates a pulse waveform.
A pulse waveform is represented by the following equation
where T is the pulse period, τ is the pulse duration, a is the amplitude, and φ is the phase offset.
Usage
var iterPulse = require( '@stdlib/simulate/iter/pulse' );
iterPulse( [options] )
Returns an iterator which generates a pulse waveform.
var it = iterPulse();
// returns <Object>
var v = it.next().value;
// returns 1.0
v = it.next().value;
// returns 1.0
v = it.next().value;
// returns 1.0
// ...
The returned iterator protocol-compliant object has the following properties:
- next: function which returns an iterator protocol-compliant object containing the next iterated value (if one exists) assigned to a
valueproperty and adoneproperty having abooleanvalue indicating whether the iterator is finished. - return: function which closes an iterator and returns a single (optional) argument in an iterator protocol-compliant object.
The function supports the following options:
- period: pulse period (i.e., the number of iterations before a waveform repeats). Default:
10. - duration: pulse duration (i.e., the number of consecutive iterations of maximum amplitude during one period). Default:
floor(options.period/2). - min: minimum amplitude. Default:
0.0. - max: maximum amplitude. Default:
1.0. - offset: phase offset (in units of iterations; zero-based). A negative offset translates a waveform to the left. A positive offset translates a waveform to the right. Default:
0. - iter: number of iterations. Default:
1e308.
By default, the function returns an iterator which generates a waveform that repeats every 10 iterations. To specify an alternative period, set the period option.
var opts = {
'period': 4
};
var it = iterPulse( opts );
// returns <Object>
var v = it.next().value;
// returns 1.0
v = it.next().value;
// returns 1.0
v = it.next().value;
// returns 0.0
v = it.next().value;
// returns 0.0
v = it.next().value;
// returns 1.0
// ...
By default, the function returns an iterator which generates a waveform that has a duty cycle of 50% (i.e., the waveform spends 50% of its time at maximum amplitude). To specify an alternative duty cycle, set the duration option. For example, to generate a pulse wave having a period of 4 iterations and a 25% duty cycle,
var opts = {
'period': 4,
'duration': 1 // 1/4 = 0.25 => 25%
};
var it = iterPulse( opts );
// returns <Object>
var v = it.next().value;
// returns 1.0
v = it.next().value;
// returns 0.0
v = it.next().value;
// returns 0.0
v = it.next().value;
// returns 0.0
v = it.next().value;
// returns 1.0
// ...
To adjust at what point the iterator begins in the waveform cycle, set the phase offset option. For example, to translate the waveform to the left,
var opts = {
'period': 6,
'offset': -2
};
var it = iterPulse( opts );
// returns <Object>
var v = it.next().value;
// returns 1.0
v = it.next().value;
// returns 0.0
v = it.next().value;
// returns 0.0
v = it.next().value;
// returns 0.0
v = it.next().value;
// returns 1.0
// ...
To translate the waveform to the right,
var opts = {
'period': 6,
'offset': 2
};
var it = iterPulse( opts );
// returns <Object>
var v = it.next().value;
// returns 0.0
v = it.next().value;
// returns 0.0
v = it.next().value;
// returns 1.0
v = it.next().value;
// returns 1.0
v = it.next().value;
// returns 1.0
// ...
By default, the function returns an infinite iterator (i.e., an iterator which never ends). To limit the number of iterations, set the iter option.
var opts = {
'iter': 2
};
var it = iterPulse( opts );
// returns <Object>
var v = it.next().value;
// returns 1.0
v = it.next().value;
// returns 1.0
var bool = it.next().done;
// returns true
Notes
- If an environment supports
Symbol.iterator, the returned iterator is iterable.
Examples
var iterPulse = require( '@stdlib/simulate/iter/pulse' );
// Create an iterator:
var opts = {
'period': 10,
'duration': 2,
'min': -10.0,
'max': 10.0,
'offset': -5,
'iter': 100
};
var it = iterPulse( opts );
// Perform manual iteration...
var v;
while ( true ) {
v = it.next();
if ( v.done ) {
break;
}
console.log( v.value );
}