sub2ind
Convert subscripts to a linear index.
Usage
var sub2ind = require( '@stdlib/ndarray/base/sub2ind' );
sub2ind( shape, strides, offset, ...subscripts, mode )
Converts subscripts to a linear index.
var shape = [ 2, 2 ];
var strides = [ 2, 1 ];
var offset = 0;
var mode = [ 'throw' ];
var idx = sub2ind( shape, strides, offset, 1, 0, mode );
// returns 2
The function supports the following modes:
- throw: specifies that the function should throw an error when a subscript exceeds array dimensions.
- normalize: specifies that the function should normalize negative subscripts and throw an error when a subscript exceeds array dimensions.
- wrap: specifies that the function should wrap around subscripts exceeding array dimensions using modulo arithmetic.
- clamp: specifies that the function should set subscripts exceeding array dimensions to either
0
(minimum index) or the maximum index along a particular dimension.
var shape = [ 2, 2 ];
var strides = [ 2, 1 ];
var offset = 0;
var mode = [ 'wrap' ];
var idx = sub2ind( shape, strides, offset, -2, 0, mode );
// returns 0
mode = [ 'clamp' ];
idx = sub2ind( shape, strides, offset, 10, 10, mode );
// returns 3
Notes
When provided fewer
modes
than dimensions, the function recyclesmodes
using modulo arithmetic.var shape = [ 2, 2, 2 ]; var strides = [ 4, 2, 1 ]; var offset = 0; var mode = [ 'wrap', 'clamp' ]; var idx = sub2ind( shape, strides, offset, -2, 10, -1, mode ); // returns 3
When provided a stride array containing negative strides, if an
offset
is greater than0
, the function treats subscripts as mapping to a linear index in an underlying data buffer for the array, thus returning a linear index from the perspective of that buffer. If anoffset
is equal to0
, the function treats subscripts as mapping to a linear index in an array view, thus returning a linear index from the perspective of that view.Dims: 2x2 Buffer: [ 1, 2, 3, 4 ] View = [ a00, a01, a10, a11 ] Strides: 2,1 Offset: 0 View = [ 1, 2, 3, 4 ] Strides: 2,-1 Offset: 1 View = [ 2, 1, 4, 3 ] Strides: -2,1 Offset: 2 View = [ 3, 4, 1, 2 ] Strides: -2,-1 Offset: 3 View = [ 4, 3, 2, 1 ]
var shape = [ 2, 2 ]; var strides = [ -2, 1 ]; var offset = 2; var mode = [ 'throw' ]; // From the perspective of a view... var idx = sub2ind( shape, strides, 0, 0, 0, mode ); // returns 0 idx = sub2ind( shape, strides, 0, 0, 1, mode ); // returns 1 idx = sub2ind( shape, strides, 0, 1, 0, mode ); // returns 2 idx = sub2ind( shape, strides, 0, 1, 1, mode ); // returns 3 // From the perspective of an underlying buffer... idx = sub2ind( shape, strides, offset, 0, 0, mode ); // returns 2 idx = sub2ind( shape, strides, offset, 0, 1, mode ); // returns 3 idx = sub2ind( shape, strides, offset, 1, 0, mode ); // returns 0 idx = sub2ind( shape, strides, offset, 1, 1, mode ); // returns 1
In short, from the perspective of a view, view data is always ordered.
Examples
var discreteUniform = require( '@stdlib/random/base/discrete-uniform' );
var shape2strides = require( '@stdlib/ndarray/base/shape2strides' );
var strides2offset = require( '@stdlib/ndarray/base/strides2offset' );
var numel = require( '@stdlib/ndarray/base/numel' );
var randu = require( '@stdlib/random/base/randu' );
var sub2ind = require( '@stdlib/ndarray/base/sub2ind' );
var shape = [ 3, 3 ];
var strides = shape2strides( shape, 'row-major' );
var mode = [ 'throw' ];
var len = numel( shape );
var arr = [];
var i;
for ( i = 0; i < len; i++ ) {
arr.push( i );
}
var offset;
var idx;
var row;
var j;
var n;
var m;
for ( i = 0; i < 20; i++ ) {
j = discreteUniform( 0, shape.length-1 );
strides[ j ] = ( randu() < 0.5 ) ? -1 : 1;
offset = strides2offset( shape, strides );
console.log( '' );
console.log( 'Dimensions: %s.', shape.join( 'x' ) );
console.log( 'Strides: %s.', strides.join( ',' ) );
console.log( 'View:' );
for ( n = 0; n < shape[ 0 ]; n++ ) {
row = ' ';
for ( m = 0; m < shape[ 1 ]; m++ ) {
idx = sub2ind( shape, strides, offset, n, m, mode );
row += arr[ idx ];
if ( m < shape[ 1 ]-1 ) {
row += ', ';
}
}
console.log( row );
}
}