sqrtpi
Compute the principal square root of the product of π and a positive number.
Usage
var sqrtpi = require( '@stdlib/math/base/special/sqrtpi' );
sqrtpi( x )
Computes the principal square root of the product of π and a positive double-precision floating-point number.
var v = sqrtpi( 4.0 );
// returns ~3.5449
v = sqrtpi( 10.0 );
// returns ~5.60499
v = sqrtpi( 0.0 );
// returns 0.0
v = sqrtpi( NaN );
// returns NaN
For negative numbers, the principal square root is not defined.
var v = sqrtpi( -4.0 );
// returns NaN
Examples
var discreteUniform = require( '@stdlib/random/base/discrete-uniform' );
var sqrtpi = require( '@stdlib/math/base/special/sqrtpi' );
var x;
var i;
for ( i = 0; i < 100; i++ ) {
x = discreteUniform( 0, 100 );
console.log( 'sqrtpi(%d) = %d', x, sqrtpi( x ) );
}
C APIs
Usage
#include "stdlib/math/base/special/sqrtpi.h"
stdlib_base_sqrtpi( x )
Computes the principal square root of the product of π and a positive double-precision floating-point number.
double x = stdlib_base_sqrtpi( 4.0 );
// returns ~3.5449
x = stdlib_base_sqrtpi( 10.0 );
// returns ~5.60499
The function accepts the following arguments:
- x:
[in] double
input value.
double stdlib_base_sqrtpi( const double x );
Examples
#include "stdlib/math/base/special/sqrtpi.h"
#include <stdlib.h>
#include <stdio.h>
int main( void ) {
double x;
double v;
int i;
for ( i = 0; i < 100; i++ ) {
x = ( (double)rand() / (double)RAND_MAX ) * 100.0;
v = stdlib_base_sqrtpi( x );
printf( "sqrtpi(%lf) = %lf\n", x, v );
}
}