# Square Root

Compute the principal square root of a double-precision floating-point number.

The principal square root is defined as

## Usage

var sqrt = require( '@stdlib/math/base/special/sqrt' );


#### sqrt( x )

Computes the principal square root of a double-precision floating-point number.

var v = sqrt( 4.0 );
// returns 2.0

v = sqrt( 9.0 );
// returns 3.0

v = sqrt( 0.0 );
// returns 0.0

v = sqrt( NaN );
// returns NaN


For negative numbers, the principal square root is not defined.

var v = sqrt( -4.0 );
// returns NaN


## Examples

var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var sqrt = require( '@stdlib/math/base/special/sqrt' );

var x;
var i;

for ( i = 0; i < 100; i++ ) {
x = round( randu() * 100.0 );
console.log( 'sqrt(%d) = %d', x, sqrt( x ) );
}


## C APIs

### Usage

#include "stdlib/math/base/special/sqrt.h"


#### stdlib_base_sqrt( x )

Computes the principal square root of a double-precision floating-point number.

double y = stdlib_base_sqrt( 9.0 );
// returns 3.0


The function accepts the following arguments:

• x: [in] double input value.
double stdlib_base_sqrt( const double x );


### Examples

#include "stdlib/math/base/special/sqrt.h"
#include <stdio.h>

int main() {
double x[] = { 3.14, 9.0, 0.0, 0.0/0.0 };

double y;
int i;
for ( i = 0; i < 4; i++ ) {
y = stdlib_base_sqrt( x[ i ] );
printf( "sqrt(%lf) = %lf\n", x[ i ], y );
}
}