Arcvercosine
Compute the inverse versed cosine.
The inverse versed cosine is defined as
Usage
var avercos = require( '@stdlib/math/base/special/avercos' );
avercos( x )
Computes the inverse versed cosine.
var v = avercos( 0.0 );
// returns 0.0
v = avercos( -3.141592653589793/2.0 );
// returns ~2.1783
v = avercos( -3.141592653589793/6.0 );
// returns ~1.0742
If x < -2
, x > 0
, or x
is NaN
, the function returns NaN
.
var v = avercos( 1.0 );
// returns NaN
v = avercos( -3.14 );
// returns NaN
v = avercos( NaN );
// returns NaN
Examples
var linspace = require( '@stdlib/array/base/linspace' );
var avercos = require( '@stdlib/math/base/special/avercos' );
var x = linspace( -2.0, 0.0, 100 );
var i;
for ( i = 0; i < x.length; i++ ) {
console.log( avercos( x[ i ] ) );
}
C APIs
Usage
#include "stdlib/math/base/special/avercos.h"
stdlib_base_avercos( x )
Computes the inverse versed cosine of a double-precision floating-point number (in radians).
double out = stdlib_base_avercos( -3.141592653589793/2.0 );
// returns ~2.1783
If x < -2
, x > 0
, or x
is NaN
, the function returns NaN
.
double out = stdlib_base_avercos( -3.141592653589793 );
// returns NaN
The function accepts the following arguments:
- x:
[in] double
input value.
double stdlib_base_avercos( const double x );
Examples
#include "stdlib/math/base/special/avercos.h"
#include <stdio.h>
int main( void ) {
const double x[] = { -2.5, -2.0, -1.5, -1.0, -0.5, 0.5, 1.0, 1.5, 2.0, 2.5 };
double v;
int i;
for ( i = 0; i < 10; i++ ) {
v = stdlib_base_avercos( x[ i ] );
printf( "avercos(%lf) = %lf\n", x[ i ], v );
}
}