gdot
Calculate the dot product of two vectors.
The dot product (or scalar product) is defined as
Usage
var gdot = require( '@stdlib/blas/gdot' );
gdot( x, y )
Calculates the dot product of vectors x
and y
.
var Int32Array = require( '@stdlib/array/int32' );
var array = require( '@stdlib/ndarray/array' );
var x = array( new Int32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] ) );
var y = array( new Int32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] ) );
var z = gdot( x, y );
// returns -5.0
The function has the following parameters:
- x: a 1-dimensional
ndarray
or an array-like object. - y: a 1-dimensional
ndarray
or an array-like object.
If provided empty vectors, the function returns 0.0
.
var z = gdot( [], [] );
// returns 0.0
Notes
Examples
var discreteUniform = require( '@stdlib/random/base/discrete-uniform' );
var gdot = require( '@stdlib/blas/gdot' );
var rand1 = discreteUniform.factory( 0, 100 );
var rand2 = discreteUniform.factory( 0, 10 );
var x = [];
var y = [];
var i;
for ( i = 0; i < 10; i++ ) {
x.push( rand1() );
y.push( rand2() );
}
console.log( x );
console.log( y );
var z = gdot( x, y );
console.log( z );