sapxsumors
Add a scalar constant to each single-precision floating-point strided array element and compute the sum using ordinary recursive summation.
Usage
var sapxsumors = require( '@stdlib/blas/ext/base/sapxsumors' );
sapxsumors( N, alpha, x, strideX )
Adds a scalar constant to each single-precision floating-point strided array element and computes the sum using ordinary recursive summation.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
var v = sapxsumors( x.length, 5.0, x, 1 );
// returns 16.0
The function has the following parameters:
- N: number of indexed elements.
- alpha: scalar constant.
- x: input
Float32Array
. - strideX: stride length.
The N
and stride parameters determine which elements in the strided array are accessed at runtime. For example, to access every other element:
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, 2.0, 2.0, -7.0, -2.0, 3.0, 4.0, 2.0 ] );
var v = sapxsumors( 4, 5.0, x, 2 );
// returns 25.0
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float32Array = require( '@stdlib/array/float32' );
var x0 = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var v = sapxsumors( 4, 5.0, x1, 2 );
// returns 25.0
sapxsumors.ndarray( N, alpha, x, strideX, offsetX )
Adds a scalar constant to each single-precision floating-point strided array element and computes the sum using ordinary recursive summation and alternative indexing semantics.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );
var v = sapxsumors.ndarray( x.length, 5.0, x, 1, 0 );
// returns 16.0
The function has the following additional parameters:
- offsetX: starting index.
While typed array
views mandate a view offset based on the underlying buffer, the offset parameter supports indexing semantics based on a starting index. For example, to access every other element starting from the second element:
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var v = sapxsumors.ndarray( 4, 5.0, x, 2, 1 );
// returns 25.0
Notes
- If
N <= 0
, both functions return0.0
. - Ordinary recursive summation (i.e., a "simple" sum) is performant, but can incur significant numerical error. If performance is paramount and error tolerated, using ordinary recursive summation is acceptable; in all other cases, exercise due caution.
Examples
var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var Float32Array = require( '@stdlib/array/float32' );
var sapxsumors = require( '@stdlib/blas/ext/base/sapxsumors' );
var x = discreteUniform( 10, -100, 100, {
'dtype': 'float32'
});
console.log( x );
var v = sapxsumors( x.length, 5.0, x, 1 );
console.log( v );
C APIs
Usage
#include "stdlib/blas/ext/base/sapxsumors.h"
stdlib_strided_sapxsumors( N, alpha, *X, strideX )
Adds a scalar constant to each single-precision floating-point strided array element and computes the sum using ordinary recursive summation.
const float x[] = { 1.0f, 2.0f, 3.0f, 4.0f };
float v = stdlib_strided_sapxsumors( 4, 5.0f, x, 1 );
// returns 30.0
The function accepts the following arguments:
- N:
[in] CBLAS_INT
number of indexed elements. - alpha:
[in] float
scalar constant. - X:
[in] float*
input array. - strideX:
[in] CBLAS_INT
stride length.
float stdlib_strided_sapxsumors( const CBLAS_INT N, const float alpha, const float *X, const CBLAS_INT strideX );
stdlib_strided_sapxsumors_ndarray( N, alpha, *X, strideX, offsetX )
Adds a scalar constant to each single-precision floating-point strided array element and computes the sum using ordinary recursive summation and alternative indexing semantics.
const float x[] = { 1.0f, 2.0f, 3.0f, 4.0f };
float v = stdlib_strided_sapxsumors_ndarray( 4, 5.0f, x, 1, 0 );
// returns 30.0
The function accepts the following arguments:
- N:
[in] CBLAS_INT
number of indexed elements. - alpha:
[in] float
scalar constant. - X:
[in] float*
input array. - strideX:
[in] CBLAS_INT
stride length. - offsetX:
[in] CBLAS_INT
starting index.
float stdlib_strided_sapxsumors_ndarray( const CBLAS_INT N, const float alpha, const float *X, const CBLAS_INT strideX, const CBLAS_INT offsetX );
Examples
#include "stdlib/blas/ext/base/sapxsumors.h"
#include <stdio.h>
int main( void ) {
// Create a strided array:
const float x[] = { 1.0f, -2.0f, 3.0f, -4.0f, 5.0f, -6.0f, 7.0f, -8.0f };
// Specify the number of indexed elements:
const int N = 8;
// Specify a stride:
const int strideX = 1;
// Compute the sum:
float v = stdlib_strided_sapxsumors( N, 5.0f, x, strideX );
// Print the result:
printf( "Sum: %f\n", v );
}