gapxsum
Add a constant to each strided array element and compute the sum.
Usage
var gapxsum = require( '@stdlib/blas/ext/base/gapxsum' );
gapxsum( N, alpha, x, stride )
Adds a constant to each strided array element and computes the sum.
var x = [ 1.0, -2.0, 2.0 ];
var N = x.length;
var v = gapxsum( N, 5.0, x, 1 );
// returns 16.0
The function has the following parameters:
- N: number of indexed elements.
- x: input
Array
ortyped array
. - stride: index increment for
x
.
The N
and stride
parameters determine which elements in x
are accessed at runtime. For example, to access every other element in x
,
var floor = require( '@stdlib/math/base/special/floor' );
var x = [ 1.0, 2.0, 2.0, -7.0, -2.0, 3.0, 4.0, 2.0 ];
var N = floor( x.length / 2 );
var v = gapxsum( N, 5.0, x, 2 );
// returns 25.0
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float64Array = require( '@stdlib/array/float64' );
var floor = require( '@stdlib/math/base/special/floor' );
var x0 = new Float64Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var N = floor( x0.length / 2 );
var v = gapxsum( N, 5.0, x1, 2 );
// returns 25.0
gapxsum.ndarray( N, alpha, x, stride, offset )
Adds a constant to each strided array element and computes the sum using alternative indexing semantics.
var x = [ 1.0, -2.0, 2.0 ];
var N = x.length;
var v = gapxsum.ndarray( N, 5.0, x, 1, 0 );
// returns 16.0
The function has the following additional parameters:
- offset: starting index for
x
.
While typed array
views mandate a view offset based on the underlying buffer
, the offset
parameter supports indexing semantics based on a starting index. For example, to access every other value in x
starting from the second value
var floor = require( '@stdlib/math/base/special/floor' );
var x = [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ];
var N = floor( x.length / 2 );
var v = gapxsum.ndarray( N, 5.0, x, 2, 1 );
// returns 25.0
Notes
Examples
var randu = require( '@stdlib/random/base/randu' );
var round = require( '@stdlib/math/base/special/round' );
var Float64Array = require( '@stdlib/array/float64' );
var gapxsum = require( '@stdlib/blas/ext/base/gapxsum' );
var x;
var i;
x = new Float64Array( 10 );
for ( i = 0; i < x.length; i++ ) {
x[ i ] = round( randu()*100.0 );
}
console.log( x );
var v = gapxsum( x.length, 5.0, x, 1 );
console.log( v );