sswap
Interchange two single-precision floating-point vectors.
Usage
var sswap = require( '@stdlib/blas/base/sswap' );
sswap( N, x, strideX, y, strideY )
Interchanges vectors x and y.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var y = new Float32Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
sswap( x.length, x, 1, y, 1 );
// x => <Float32Array>[ 6.0, 7.0, 8.0, 9.0, 10.0 ]
// y => <Float32Array>[ 1.0, 2.0, 3.0, 4.0, 5.0 ]
The function has the following parameters:
- N: number of indexed elements.
- x: first input
Float32Array. - strideX: index increment for
x. - y: second input
Float32Array. - strideY: index increment for
y.
The N and stride parameters determine how values from the strided arrays are accessed at runtime. For example, to swap in reverse order every other value in x with the first N elements of y,
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
sswap( 3, x, -2, y, 1 );
// x => <Float32Array>[ 9.0, 2.0, 8.0, 4.0, 7.0, 6.0 ]
// y => <Float32Array>[ 5.0, 3.0, 1.0, 10.0, 11.0, 12.0 ]
Note that indexing is relative to the first index. To introduce an offset, use typed array views.
var Float32Array = require( '@stdlib/array/float32' );
// Initial arrays...
var x0 = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y0 = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
// Create offset views...
var x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element
// Swap in reverse order every other value from `x1` with `y1`...
sswap( 3, x1, -2, y1, 1 );
// x0 => <Float32Array>[ 1.0, 12.0, 3.0, 11.0, 5.0, 10.0 ]
// y0 => <Float32Array>[ 7.0, 8.0, 9.0, 6.0, 4.0, 2.0 ]
sswap.ndarray( N, x, strideX, offsetX, y, strideY, offsetY )
Interchanges vectors x and y using alternative indexing semantics.
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var y = new Float32Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
sswap.ndarray( x.length, x, 1, 0, y, 1, 0 );
// x => <Float32Array>[ 6.0, 7.0, 8.0, 9.0, 10.0 ]
// y => <Float32Array>[ 1.0, 2.0, 3.0, 4.0, 5.0 ]
The function has the following additional parameters:
- offsetX: starting index for
x. - offsetY: starting index for
y.
While typed array views mandate a view offset based on the underlying buffer, the offset parameters support indexing semantics based on starting indices. For example, to swap every other value in x starting from the second value with the last N elements in y where x[i] = y[n], x[i+2] = y[n-1],...,
var Float32Array = require( '@stdlib/array/float32' );
var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float32Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
sswap.ndarray( 3, x, 2, 1, y, -1, y.length-1 );
// x => <Float32Array>[ 1.0, 12.0, 3.0, 11.0, 5.0, 10.0 ]
// y => <Float32Array>[ 7.0, 8.0, 9.0, 6.0, 4.0, 2.0 ]
Notes
Examples
var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var sswap = require( '@stdlib/blas/base/sswap' );
var opts = {
'dtype': 'float32'
};
var x = discreteUniform( 10, 0, 500, opts );
console.log( x );
var y = discreteUniform( x.length, 0, 255, opts );
console.log( y );
// Swap elements in `x` and `y` starting from the end of `y`:
sswap( x.length, x, 1, y, -1 );
console.log( x );
console.log( y );
C APIs
Usage
#include "stdlib/blas/base/sswap.h"
c_sswap( N, *X, strideX, *Y, strideY )
Interchanges two single-precision floating-point vectors.
float x[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f };
float y[] = { 6.0f, 7.0f, 8.0f, 9.0f, 10.0f };
c_sswap( 5, x, 1, y, 1 );
The function accepts the following arguments:
- N:
[in] CBLAS_INTnumber of indexed elements. - X:
[inout] float*first input array. - strideX:
[in] CBLAS_INTindex increment forX. - Y:
[inout] float*second input array. - strideY:
[in] CBLAS_INTindex increment forY.
void c_sswap( const CBLAS_INT N, float *X, const CBLAS_INT strideX, float *Y, const CBLAS_INT strideY );
c_sswap_ndarray( N, *X, strideX, offsetX, *Y, strideY, offsetY )
Interchanges two single-precision floating-point vectors using alternative indexing semantics.
float x[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f };
float y[] = { 6.0f, 7.0f, 8.0f, 9.0f, 10.0f };
c_sswap_ndarray( 3, x, 1, 2, y, 1, 2 );
The function accepts the following arguments:
- N:
[in] CBLAS_INTnumber of indexed elements. - X:
[inout] float*first input array. - strideX:
[in] CBLAS_INTindex increment forX. - offsetX:
[in] CBLAS_INTstarting index forX. - Y:
[inout] float*second input array. - strideY:
[in] CBLAS_INTindex increment forY. - offsetY:
[in] CBLAS_INTstarting index forY.
void c_sswap_ndarray( const CBLAS_INT N, float *X, const CBLAS_INT strideX, const CBLAS_INT offsetX, float *Y, const CBLAS_INT strideY, CBLAS_INT offsetY );
Examples
#include "stdlib/blas/base/sswap.h"
#include <stdio.h>
int main( void ) {
// Create strided arrays:
float x[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f };
float y[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
// Specify the number of indexed elements:
const int N = 4;
// Specify stride lengths:
const int strideX = 2;
const int strideY = -2;
// Interchange elements:
c_sswap( N, x, strideX, y, strideY );
// Print the result:
for ( int i = 0; i < 8; i++ ) {
printf( "x[ %i ] = %f\n", i, x[ i ] );
printf( "y[ %i ] = %f\n", i, y[ i ] );
}
// Interchange elements:
c_sswap_ndarray( N, x, strideX, 0, y, strideY, 6 );
// Print the result:
for ( int i = 0; i < 8; i++ ) {
printf( "x[ %i ] = %f\n", i, x[ i ] );
printf( "y[ %i ] = %f\n", i, y[ i ] );
}
}