gnrm2
Calculate the L2-norm of a vector.
The L2-norm is defined as
Usage
var gnrm2 = require( '@stdlib/blas/base/gnrm2' );
gnrm2( N, x, stride )
Computes the L2-norm of a vector x
.
var x = [ 1.0, -2.0, 2.0 ];
var z = gnrm2( x.length, x, 1 );
// returns 3.0
The function has the following parameters:
- N: number of indexed elements.
- x: input
Array
ortyped array
. - stride: index increment for
x
.
The N
and stride
parameters determine which elements in x
are accessed at runtime. For example, to compute the L2-norm of every other element in x
,
var x = [ 1.0, 2.0, 2.0, -7.0, -2.0, 3.0, 4.0, 2.0 ];
var z = gnrm2( 4, x, 2 );
// returns 5.0
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float64Array = require( '@stdlib/array/float64' );
var x0 = new Float64Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var z = gnrm2( 4, x1, 2 );
// returns 5.0
If either N
or stride
is less than or equal to 0
, the function returns 0
.
gnrm2.ndarray( N, x, stride, offset )
Computes the L2-norm of a vector using alternative indexing semantics.
var x = [ 1.0, -2.0, 2.0 ];
var z = gnrm2.ndarray( x.length, x, 1, 0 );
// returns 3.0
The function has the following additional parameters:
- offset: starting index for
x
.
While typed array
views mandate a view offset based on the underlying buffer, the offset
parameter supports indexing semantics based on a starting index. For example, to calculate the L2-norm for every other value in x
starting from the second value
var x = [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ];
var z = gnrm2.ndarray( 4, x, 2, 1 );
// returns 5.0
Notes
- If
N <= 0
, both functions return0.0
. gnrm2()
corresponds to the BLAS level 1 functiondnrm2
with the exception that this implementation works with any array type, not just Float64Arrays. Depending on the environment, the typed versions (dnrm2
,snrm2
, etc.) are likely to be significantly more performant.
Examples
var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var gnrm2 = require( '@stdlib/blas/base/gnrm2' );
var opts = {
'dtype': 'float64'
};
var x = discreteUniform( 10, -100, 100, opts );
console.log( x );
var out = gnrm2( x.length, x, 1 );
console.log( out );