drot
Apply a plane rotation.
This BLAS level 1 routine applies a real plane rotation to real double-precision floating-point vectors. The plane rotation is applied to N
points, where the points to be rotated are contained in vectors x
and y
and where the cosine and sine of the angle of rotation are c
and s
, respectively. The operation is as follows:
where x_i
and y_i
are the individual elements on which the rotation is applied.
Usage
var drot = require( '@stdlib/blas/base/drot' );
drot( N, x, strideX, y, strideY, c, s )
Applies a plane rotation.
var Float64Array = require( '@stdlib/array/float64' );
var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var y = new Float64Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
drot( x.length, x, 1, y, 1, 0.8, 0.6 );
// x => <Float64Array>[ ~4.4, ~5.8, 7.2, 8.6, 10.0 ]
// y => <Float64Array>[ ~4.2, 4.4, 4.6, 4.8, 5.0 ]
The function has the following parameters:
- N: number of indexed elements.
- x: first input
Float64Array
. - strideX: index increment for
x
. - y: second input
Float64Array
. - strideY: index increment for
y
. - c: cosine of the angle of rotation.
- s: sine of the angle of rotation.
The N
and stride parameters determine how values in the strided arrays are accessed at runtime. For example, to apply a plane rotation to every other element,
var Float64Array = require( '@stdlib/array/float64' );
var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float64Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
drot( 3, x, 2, y, 2, 0.8, 0.6 );
// x => <Float64Array>[ 5.0, 2.0, 7.8, 4.0, 10.6, 6.0 ]
// y => <Float64Array>[ ~5.0, 8.0, 5.4, 10.0, ~5.8, 12.0 ]
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float64Array = require( '@stdlib/array/float64' );
// Initial arrays...
var x0 = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y0 = new Float64Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
// Create offset views...
var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float64Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element
drot( 3, x1, -2, y1, 1, 0.8, 0.6 );
// x0 => <Float64Array>[ 1.0, ~8.8, 3.0, 9.8, 5.0, 10.8 ]
// y0 => <Float64Array>[ 7.0, 8.0, 9.0, 4.4, 6.4, ~8.4 ]
drot.ndarray( N, x, strideX, offsetX, y, strideY, offsetY, c, s )
Applies a plane rotation using alternative indexing semantics.
var Float64Array = require( '@stdlib/array/float64' );
var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var y = new Float64Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
drot.ndarray( 4, x, 1, 1, y, 1, 1, 0.8, 0.6 );
// x => <Float64Array>[ 1.0, ~5.8, 7.2, 8.6, 10.0 ]
// y => <Float64Array>[ 6.0, 4.4, ~4.6, ~4.8, 5.0 ]
The function has the following additional parameters:
- offsetX: starting index for
x
. - offsetY: starting index for
y
.
While typed array
views mandate a view offset based on the underlying buffer, the offset parameters support indexing semantics based on starting indices. For example, to apply a plane rotation to every other element starting from the second element,
var Float64Array = require( '@stdlib/array/float64' );
var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
var y = new Float64Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] );
drot.ndarray( 3, x, 2, 1, y, 2, 1, 0.8, 0.6 );
// x => <Float64Array>[ 1.0, 6.4, 3.0, 9.2, 5.0, 12.0 ]
// y => <Float64Array>[ 7.0, 5.2, 9.0, 5.6, 11.0, ~6.0 ]
Notes
Examples
var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var drot = require( '@stdlib/blas/base/drot' );
var opts = {
'dtype': 'float64'
};
var x = discreteUniform( 10, 0, 500, opts );
console.log( x );
var y = discreteUniform( x.length, 0, 255, opts );
console.log( y );
// Apply a plane rotation:
drot( x.length, x, 1, y, 1, 0.8, 0.6 );
console.log( x );
console.log( y );
C APIs
Usage
#include "stdlib/blas/base/drot.h"
c_drot( N, *X, strideX, *Y, strideY, c, s )
Applies a plane rotation.
double x[] = { 1.0, 2.0, 3.0, 4.0, 5.0 };
double y[] = { 6.0, 7.0, 8.0, 9.0, 10.0 };
c_drot( 5, x, 1, y, 1, 0.8, 0.6 );
The function accepts the following arguments:
- N:
[in] CBLAS_INT
number of indexed elements. - X:
[inout] double*
first input array. - strideX:
[in] CBLAS_INT
index increment forX
. - Y:
[inout] double*
second input array. - strideY:
[in] CBLAS_INT
index increment forY
. - c:
[in] double
cosine of the angle of rotation. - s:
[in] double
sine of the angle of rotation.
void c_drot( const CBLAS_INT N, double *X, const CBLAS_INT strideX, double *Y, const CBLAS_INT strideY, const double c, const double s );
c_drot_ndarray( N, *X, strideX, offsetX, *Y, strideY, offsetY, c, s )
Applies a plane rotation using alternative indexing semantics.
double x[] = { 1.0, 2.0, 3.0, 4.0, 5.0 };
double y[] = { 6.0, 7.0, 8.0, 9.0, 10.0 };
c_drot_ndarray( 5, x, 1, 0, y, 1, 0, 0.8, 0.6 );
The function accepts the following arguments:
- N:
[in] CBLAS_INT
number of indexed elements. - X:
[inout] double*
first input array. - strideX:
[in] CBLAS_INT
index increment forX
. - offsetX:
[in] CBLAS_INT
starting index forX
. - Y:
[inout] double*
second input array. - strideY:
[in] CBLAS_INT
index increment forY
. - offsetY:
[in] CBLAS_INT
starting index forY
. - c:
[in] double
cosine of the angle of rotation. - s:
[in] double
sine of the angle of rotation.
void c_drot_ndarray( const CBLAS_INT N, double *X, const CBLAS_INT strideX, const CBLAS_INT offsetX, double *Y, const CBLAS_INT strideY, const CBLAS_INT offsetY, const double c, const double s );
Examples
#include "stdlib/blas/base/drot.h"
#include <stdio.h>
int main( void ) {
// Create strided arrays:
double x[] = { 1.0, 2.0, 3.0, 4.0, 5.0 };
double y[] = { 6.0, 7.0, 8.0, 9.0, 10.0 };
// Specify the number of elements:
const int N = 3;
// Specify stride lengths:
const int strideX = 2;
const int strideY = -2;
// Specify angle of rotation:
const double c = 0.8;
const double s = 0.6;
// Apply plane rotation:
c_drot( N, x, strideX, y, strideY, c, s );
// Print the result:
for ( int i = 0; i < 5; i++ ) {
printf( "x[ %i ] = %lf, y[ %i ] = %lf\n", i, x[ i ], i, y[ i ] );
}
// Apply plane rotation:
c_drot_ndarray( N, x, strideX, 0, y, strideY, 4, c, s );
// Print the result:
for ( int i = 0; i < 5; i++ ) {
printf( "x[ %i ] = %lf, y[ %i ] = %lf\n", i, x[ i ], i, y[ i ] );
}
}