bquinary2d
Apply a quinary callback to elements in four broadcasted nested input arrays and assign results to elements in a two-dimensional nested output array.
Usage
var bquinary2d = require( '@stdlib/array/base/broadcasted-quinary2d' );
bquinary2d( arrays, shapes, fcn )
Applies a quinary callback to elements in four broadcasted nested input arrays and assigns results to elements in a two-dimensional nested output array.
var zeros2d = require( '@stdlib/array/base/zeros2d' );
function add( x, y, z, w, v ) {
return x + y + z + w + v;
}
var x = [ [ 1.0, 2.0 ] ];
var y = [ [ 3.0 ], [ 4.0 ] ];
var z = [ [ 5.0 ] ];
var w = [ [ 2.0 ] ];
var v = [ [ 1.0 ] ];
var out = zeros2d( [ 2, 2 ] );
var shapes = [
[ 1, 2 ],
[ 2, 1 ],
[ 1, 1 ],
[ 1, 1 ],
[ 1, 1 ],
[ 2, 2 ]
];
bquinary2d( [ x, y, z, w, v, out ], shapes, add );
// out => [ [ 12.0, 13.0 ], [ 13.0, 14.0 ] ]
The function accepts the following arguments:
- arrays: array-like object containing five input nested arrays and one output nested array.
- shapes: array shapes.
- fcn: quinary function to apply.
Notes
- The input and output array shapes must be broadcast compatible.
Examples
var discreteUniform = require( '@stdlib/random/base/discrete-uniform' ).factory;
var filled2dBy = require( '@stdlib/array/base/filled2d-by' );
var zeros2d = require( '@stdlib/array/base/zeros2d' );
var bquinary2d = require( '@stdlib/array/base/broadcasted-quinary2d' );
function add( x, y, z, w, v ) {
return x + y + z + w + v;
}
var shapes = [
[ 1, 3 ],
[ 3, 1 ],
[ 1, 1 ],
[ 3, 3 ],
[ 1, 3 ],
[ 3, 3 ]
];
var x = filled2dBy( shapes[ 0 ], discreteUniform( -100, 100 ) );
console.log( x );
var y = filled2dBy( shapes[ 1 ], discreteUniform( -100, 100 ) );
console.log( y );
var z = filled2dBy( shapes[ 2 ], discreteUniform( -100, 100 ) );
console.log( z );
var w = filled2dBy( shapes[ 3 ], discreteUniform( -100, 100 ) );
console.log( w );
var v = filled2dBy( shapes[ 4 ], discreteUniform( -100, 100 ) );
console.log( v );
var out = zeros2d( shapes[ 5 ] );
console.log( out );
bquinary2d( [ x, y, z, w, v, out ], shapes, add );
console.log( out );