input value (in radians, assumed to be bounded by ~pi/4
in magnitude)
tail of x
sine
var v = kernelSin( 0.0, 0.0 );
// returns ~0.0
var v = kernelSin( 3.141592653589793/6.0, 0.0 );
// returns ~0.5
var v = kernelSin( 0.619, 9.279e-18 );
// returns ~0.58
var v = kernelSin( NaN, 0.0 );
// returns NaN
var v = kernelSin( 3.0, NaN );
// returns NaN
var v = kernelSin( NaN, NaN );
// returns NaN
Computes the sine of a number on
[-π/4, π/4]
.Notes
x
andy
).|y| < 0.5 * ulp( x )
.