input value (in radians, assumed to be bounded by ~pi/4 in magnitude)
tail of x
cosine
var v = kernelCos( 0.0, 0.0 );
// returns ~1.0
var v = kernelCos( 3.141592653589793/6.0, 0.0 );
// returns ~0.866
var v = kernelCos( 0.785, -1.144e-17 );
// returns ~0.707
var v = kernelCos( NaN, 0.0 );
// returns NaN
Computes the cosine of a number on
[-π/4, π/4]
.Notes
x
andy
).|y| < 0.5 * ulp( x )
.