someOwnBy
Test whether an object contains at least
n
own properties which pass a test implemented by a predicate function.
Usage
var someOwnBy = require( '@stdlib/utils/some-own-by' );
someOwnBy( obj, n, predicate[, thisArg ] )
Tests whether an object
contains at least n
own properties which pass a test implemented by a predicate
function.
function isNegative( value ) {
return ( value < 0 );
}
var obj = {
'a': 1,
'b': -2,
'c': 3,
'd': -1
};
var bool = someOwnBy( obj, 2, isNegative );
// returns true
Once the function finds n
successful properties, the function immediately returns true
.
function isPositive( value ) {
if ( value < 0 ) {
throw new Error( 'should never reach this line' );
}
return ( value > 0 );
}
var obj = {
'a': 1,
'b': 2,
'c': -3,
'd': 4
};
var bool = someOwnBy( obj, 2, isPositive );
// returns true
The invoked function
is provided three arguments:
- value: object property value.
- key: object property key.
- obj: input object.
To set the function execution context, provide a thisArg
.
function sum( value ) {
this.sum += value;
this.count += 1;
return ( value < 0 );
}
var obj = {
'a': 1,
'b': 2,
'c': 3,
'd': -5
};
var context = {
'sum': 0,
'count': 0
};
var bool = someOwnBy( obj, 1, sum, context );
// returns true
var mean = context.sum / context.count;
// returns 0.25
Notes
An
Object
refers to a JavaScript object, which is a collection of properties. Each property is an association between a key (or name) and a value. The key can be a string or a symbol, and the value can be any JavaScript value, including functions and other objectsIf provided an empty
object
, the function returnsfalse
.function alwaysTrue() { return true; } var bool = someOwnBy( {}, 1, alwaysTrue ); // returns false
The function does not skip
undefined
elements.function log( value, key ) { console.log( '%s: %s', key, value ); return ( value < 0 ); } var obj = { 'a': 1, 'b': void 0, 'c': void 0, 'd': 4, 'e': -1 }; var bool = someOwnBy( obj, 1, log ); /* => a: 1 b: void 0 c: void 0 d: 4 e: -1 */
The function provides limited support for dynamic objects (i.e., objects whose
length
changes during execution).
Examples
var randu = require( '@stdlib/random/base/randu' );
var someOwnBy = require( '@stdlib/utils/some-own-by' );
function threshold( value ) {
return ( value > 0.95 );
}
var bool;
var obj = {};
var i;
for ( i = 0; i < 100; i++ ) {
obj[ 'key'+i ] = randu();
}
bool = someOwnBy( obj, 5, threshold );
// returns <boolean>