binaryFactory

Create a factory function for generating pseudorandom values drawn from a binary PRNG.

Usage

var binaryFactory = require( '@stdlib/random/array/tools/binary-factory' );

binaryFactory( prng, dtypes, dtype )

Returns a factory function for generating pseudorandom values drawn from a binary PRNG.

var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, 'float64' );
// returns <Function>

The function has the following parameters:

  • prng: binary pseudorandom number generator.
  • dtypes: list of supported output data types.
  • dtype: default output array data type.

factory( [param1, param2, ][options] )

Returns a function for generating pseudorandom values drawn from a binary PRNG.

var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory();
// returns <Function>

The function has the following parameters:

  • param1: first PRNG parameter.
  • param2: second PRNG parameter.
  • options: function options.

The function supports the following options:

  • prng: pseudorandom number generator which generates uniformly distributed pseudorandom numbers.
  • seed: pseudorandom value generator seed.
  • state: pseudorandom value generator state.
  • copy: boolean indicating whether to copy a provided pseudorandom value generator state.
  • dtype: default output array data type. Setting this option overrides the default output array data type provided to the parent function.

If provided PRNG parameters, the function returns a partially applied function for creating arrays, which can be useful when wanting to pass around a parameterized function for array creation.


Full Arity

random( len, param1, param2[, options] )

Returns an array of pseudorandom values drawn from a binary PRNG.

var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory();
// returns <Function>

var v = random( 10, 2.0, 5.0 );
// returns <Float64Array>

The function has the following parameters:

  • len: output array length.
  • param1: first PRNG parameter.
  • param2: second PRNG parameter.
  • options: function options.

The function accepts the following options:

  • dtype: output array data type. Setting this option overrides the default output array data type.
var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory();
// returns <Function>

var v = random( 10, 2.0, 5.0, {
    'dtype': 'float32'
});
// returns <Float32Array>

random.assign( param1, param2, out )

Fills an array with pseudorandom values drawn from a binary PRNG.

var arcsine = require( '@stdlib/random/base/arcsine' );
var zeros = require( '@stdlib/array/zeros' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory();
// returns <Function>

var out = zeros( 10, 'float64' );
// returns <Float64Array>

var v = random.assign( 2.0, 5.0, out );
// returns <Float64Array>

var bool = ( out === v );
// returns true

The method has the following parameters:

  • param1: first PRNG parameter.
  • param2: second PRNG parameter.
  • out: output array.

Partial Application

random( len[, options] )

Returns an array of pseudorandom values drawn from a binary PRNG.

var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory( 2.0, 5.0 );
// returns <Function>

var v = random( 10 );
// returns <Float64Array>

v = random( 10 );
// returns <Float64Array>

The function has the following parameters:

  • len: output array length.
  • options: function options.

The function accepts the following options:

  • dtype: output array data type. Setting this option overrides the default output array data type.
var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory( 2.0, 5.0 );
// returns <Function>

var v = random( 10, {
    'dtype': 'float32'
});
// returns <Float32Array>

v = random( 10, {
    'dtype': 'generic'
});
// returns [...]

random.assign( out )

Fills an array with pseudorandom values drawn from a binary PRNG.

var arcsine = require( '@stdlib/random/base/arcsine' );
var zeros = require( '@stdlib/array/zeros' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory( 2.0, 5.0 );
// returns <Function>

var out = zeros( 10, 'float64' );
// returns <Float64Array>

var v = random.assign( out );
// returns <Float64Array>

var bool = ( out === v );
// returns true

The method has the following parameters:

  • out: output array.

random.PRNG

The underlying pseudorandom number generator.

var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory();
// returns <Function>

var prng = random.PRNG;
// returns <Function>

random.seed

The value used to seed the underlying pseudorandom number generator.

var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory();
// returns <Function>

var seed = random.seed;
// returns <Uint32Array>

If the factory function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null.

var minstd = require( '@stdlib/random/base/minstd-shuffle' ).normalized;
var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory({
    'prng': minstd
});
// returns <Function>

var seed = random.seed;
// returns null

random.seedLength

Length of underlying pseudorandom number generator seed.

var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory();
// returns <Function>

var len = random.seedLength;
// returns <number>

If the factory function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null.

var minstd = require( '@stdlib/random/base/minstd-shuffle' ).normalized;
var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory({
    'prng': minstd
});
// returns <Function>

var len = random.seedLength;
// returns null

random.state

Writable property for getting and setting the underlying pseudorandom number generator state.

var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory();
// returns <Function>

var state = random.state;
// returns <Uint32Array>

If the factory function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null.

var minstd = require( '@stdlib/random/base/minstd-shuffle' ).normalized;
var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory({
    'prng': minstd
});
// returns <Function>

var state = random.state;
// returns null

random.stateLength

Length of underlying pseudorandom number generator state.

var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory();
// returns <Function>

var len = random.stateLength;
// returns <number>

If the factory function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null.

var minstd = require( '@stdlib/random/base/minstd-shuffle' ).normalized;
var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory({
    'prng': minstd
});
// returns <Function>

var len = random.stateLength;
// returns null

random.byteLength

Size (in bytes) of underlying pseudorandom number generator state.

var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory();
// returns <Function>

var sz = random.byteLength;
// returns <number>

If the factory function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null.

var minstd = require( '@stdlib/random/base/minstd-shuffle' ).normalized;
var arcsine = require( '@stdlib/random/base/arcsine' );

var dtypes = [ 'float64', 'float32', 'generic' ];

var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>

var random = factory({
    'prng': minstd
});
// returns <Function>

var sz = random.byteLength;
// returns null

Examples

var arcsine = require( '@stdlib/random/base/arcsine' );
var dtypes = require( '@stdlib/array/dtypes' );
var binaryFactory = require( '@stdlib/random/array/tools/binary-factory' );

var dt = dtypes( 'real_floating_point_and_generic' );

var factory = binaryFactory( arcsine, dt, 'float64' );
// returns <Function>

var random = factory();
// returns <Function>

var x = random( 10, 2.0, 5.0 );
// returns <Float64Array>

x = random( 10, 2.0, 5.0, {
    'dtype': 'float32'
});
// returns <Float32Array>

x = random( 10, 2.0, 5.0, {
    'dtype': 'generic'
});
// returns [...]
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