isSameValue
Test if two double-precision floating-point numbers are the same value.
Usage
var isSameValue = require( '@stdlib/number/float64/base/assert/is-same-value' );
isSameValue( a, b )
Tests if two double-precision floating-point numbers a
and b
are the same value.
var bool = isSameValue( 3.14, 3.14 );
// returns true
bool = isSameValue( 5.0, 3.0 );
// returns false
In contrast to the strict equality operator ===
, the function distinguishes between +0
and -0
and treats NaNs
as the same value.
var bool = ( 0.0 === -0.0 );
// returns true
bool = isSameValue( 0.0, -0.0 );
// returns false
bool = isSameValue( -0.0, -0.0 );
// returns true
bool = ( NaN === NaN );
// returns false
bool = isSameValue( NaN, NaN );
// returns true
Notes
- The function implements the SameValue Algorithm as specified in ECMAScript 5.
Examples
var isSameValue = require( '@stdlib/number/float64/base/assert/is-same-value' );
var bool = isSameValue( 3.14, 3.14 );
// returns true
bool = isSameValue( 0.0, 0.0 );
// returns true
bool = isSameValue( -0.0, 0.0 );
// returns false
bool = isSameValue( NaN, NaN );
// returns true
C APIs
Usage
#include "stdlib/number/float64/base/assert/is_same_value.h"
stdlib_base_float64_is_same_value( a, b )
Tests if two double-precision floating-point numbers a
and b
are the same value.
#include <stdbool.h>
bool v = stdlib_base_float64_is_same_value( 3.14, 3.14 );
// returns true
v = stdlib_base_float64_is_same_value( 0.0, -0.0 );
// returns false
The function accepts the following arguments:
- a:
[in] double
first input value. - b:
[in] double
second input value.
bool stdlib_base_float64_is_same_value( const double a, const double b );
Examples
#include "stdlib/number/float64/base/assert/is_same_value.h"
#include <stdbool.h>
#include <stdio.h>
int main( void ) {
const double a[] = {
5.0,
-2.0,
0.0,
0.0/0.0
};
const double b[] = {
5.0,
2.0,
-0.0,
0.0/0.0
};
bool v;
int i;
for ( i = 0; i < 4; i++ ) {
v = stdlib_base_float64_is_same_value( a[ i ], b[ i ] );
printf( "Same value? %s\n", ( v ) ? "True" : "False" );
}
}