cosBy
Compute the cosine for each element retrieved from an input strided array via a callback function.
Usage
var cosBy = require( '@stdlib/math/strided/special/cos-by' );
cosBy( N, x, strideX, y, strideY, clbk[, thisArg] )
Computes the cosine for each element retrieved from an input strided array x
via a callback function and assigns each result to an element in an output strided array y
.
function accessor( v ) {
return v;
}
var x = [ 0.0, 3.14, -3.14, 10.0, -15.0 ];
var y = [ 0.0, 0.0, 0.0, 0.0, 0.0 ];
cosBy( x.length, x, 1, y, 1, accessor );
// y => [ 1.0, ~-1.0, ~-1.0, ~-0.839, ~-0.76 ]
The function accepts the following arguments:
- N: number of indexed elements.
- x: input
Array
,typed array
, or an array-like object (excluding strings and functions). - strideX: index increment for
x
. - y: output
Array
,typed array
, or an array-like object (excluding strings and functions). - strideY: index increment for
y
. - clbk: callback function.
- thisArg: execution context (optional).
The invoked callback function is provided six arguments:
- value: input array element.
- idx: iteration index (zero-based).
- xi: input array strided index (
offsetX + idx*strideX
). - yi: output array strided index (
offsetY + idx*strideY
). - x: input array/collection.
- y: output array/collection.
To set the callback execution context, provide a thisArg
.
function accessor( v ) {
this.count += 1;
return v;
}
var context = {
'count': 0
};
var x = [ 0.0, 3.14, -3.14, 10.0, -15.0 ];
var y = [ 0.0, 0.0, 0.0, 0.0, 0.0 ];
cosBy( x.length, x, 1, y, 1, accessor, context );
// y => [ 1.0, ~-1.0, ~-1.0, ~-0.839, ~-0.76 ]
var cnt = context.count;
// returns 5
The N
and stride
parameters determine which elements in x
and y
are accessed at runtime. For example, to index every other value in x
and to index the first N
elements of y
in reverse order,
function accessor( v ) {
return v;
}
var x = [ 0.0, 3.14, -3.14, 10.0, -15.0, 67.4 ];
var y = [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ];
cosBy( 3, x, 2, y, -1, accessor );
// y => [ ~-0.76, ~-1.0, 1.0, 0.0, 0.0, 0.0 ]
Note that indexing is relative to the first index. To introduce an offset, use typed array
views.
var Float64Array = require( '@stdlib/array/float64' );
function accessor( v ) {
return v;
}
// Initial arrays...
var x0 = new Float64Array( [ 0.0, 3.14, -3.14, 10.0, -15.0, 67.4 ] );
var y0 = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
// Create offset views...
var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var y1 = new Float64Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 ); // start at 4th element
cosBy( 3, x1, -2, y1, 1, accessor );
// y0 => <Float64Array>[ 0.0, 0.0, 0.0, ~-0.144, ~-0.839, ~-1.0 ]
cosBy.ndarray( N, x, strideX, offsetX, y, strideY, offsetY, clbk[, thisArg] )
Computes the cosine for each element retrieved from an input strided array x
via a callback function and assigns each result to an element in an output strided array y
using alternative indexing semantics.
function accessor( v ) {
return v;
}
var x = [ 0.0, 3.14, -3.14, 10.0, -15.0 ];
var y = [ 0.0, 0.0, 0.0, 0.0, 0.0 ];
cosBy.ndarray( x.length, x, 1, 0, y, 1, 0, accessor );
// y => [ 1.0, ~-1.0, ~-1.0, ~-0.839, ~-0.76 ]
The function accepts the following additional arguments:
- offsetX: starting index for
x
. - offsetY: starting index for
y
.
While typed array
views mandate a view offset based on the underlying buffer
, the offsetX
and offsetY
parameters support indexing semantics based on starting indices. For example, to index every other value in x
starting from the second value and to index the last N
elements in y
,
function accessor( v ) {
return v;
}
var x = [ 0.0, 3.14, -3.14, 10.0, -15.0, 67.4 ];
var y = [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ];
cosBy.ndarray( 3, x, 2, 1, y, -1, y.length-1, accessor );
// y => [ 0.0, 0.0, 0.0, ~-0.144, ~-0.839, ~-1.0 ]
Notes
If a provided callback function does not return any value (or equivalently, explicitly returns
undefined
), the value is ignored.function accessor() { // No-op... } var x = [ 0.0, 3.14, -3.14, 10.0, -15.0 ]; var y = [ 0.0, 0.0, 0.0, 0.0, 0.0 ]; cosBy( x.length, x, 1, y, 1, accessor ); // y => [ 0.0, 0.0, 0.0, 0.0, 0.0 ]
Examples
var uniform = require( '@stdlib/random/base/uniform' ).factory;
var filledarray = require( '@stdlib/array/filled' );
var filledarrayBy = require( '@stdlib/array/filled-by' );
var cosBy = require( '@stdlib/math/strided/special/cos-by' );
function accessor( v, i ) {
if ( (i%3) === 0 ) {
// Simulate a "missing" value...
return;
}
return v;
}
var x = filledarrayBy( 10, 'generic', uniform( -10.0, 10.0 ) );
console.log( x );
var y = filledarray( null, 10, 'generic' );
console.log( y );
cosBy.ndarray( x.length, x, 1, 0, y, -1, y.length-1, accessor );
console.log( y );