minabsf
Return the minimum absolute single-precision floating-point number.
Usage
var minabsf = require( '@stdlib/math/base/special/minabsf' );
minabsf( x, y )
Returns the minimum absolute single-precision floating-point number.
var v = minabsf( -4.0, 3.0 );
// returns 3.0
v = minabsf( +0.0, -0.0 );
// returns +0.0
If any argument is NaN
, the function returns NaN
.
var v = minabsf( 4.2, NaN );
// returns NaN
v = minabsf( NaN, 3.14 );
// returns NaN
Examples
var randu = require( '@stdlib/random/array/uniform' );
var minabsf = require( '@stdlib/math/base/special/minabsf' );
var opts = {
'dtype': 'float32'
};
var x = randu( 100, -500.0, 500.0, opts );
var y = randu( 100, -500.0, 500.0, opts );
var v;
var i;
for ( i = 0; i < 100; i++ ) {
v = minabsf( x[ i ], y[ i ] );
console.log( 'minabsf(%d,%d) = %d', x[ i ], y[ i ], v );
}
C APIs
Usage
#include "stdlib/math/base/special/minabsf.h"
stdlib_base_minabsf( x, y )
Returns the minimum absolute single-precision floating-point number.
float out = stdlib_base_minabsf( -4.2f, 3.14f );
// returns 3.14f
out = stdlib_base_minabsf( 0.0f, -0.0f );
// returns +0.0f
The function accepts the following arguments:
- x:
[in] float
input value. - y:
[in] float
input value.
float stdlib_base_minabsf( const float x, const float y );
Examples
#include "stdlib/math/base/special/minabsf.h"
#include <stdlib.h>
#include <stdio.h>
int main( void ) {
float x;
float y;
float v;
int i;
for ( i = 0; i < 100; i++ ) {
x = ( ( (float)rand() / (float)RAND_MAX ) * 1000.0f ) - 500.0f;
y = ( ( (float)rand() / (float)RAND_MAX ) * 1000.0f ) - 500.0f;
v = stdlib_base_minabsf( x, y );
printf( "x: %f, y: %f, minabsf(x, y): %f\n", x, y, v );
}
}