iterMapN
Create an iterator which transforms iterated values from two or more iterators by applying the iterated values as arguments to a provided function.
Usage
var iterMapN = require( '@stdlib/iter/mapn' );
iterMapN( iter0, ...iterator, fcn[, thisArg] )
Returns an iterator which transforms iterated values from two or more iterators by applying the iterated values as arguments to a provided function.
var array2iterator = require( '@stdlib/array/to-iterator' );
function transform( x, y ) {
return x + y;
}
var it1 = array2iterator( [ 1.0, 2.0 ] );
var it2 = array2iterator( [ 3.0, 4.0 ] );
var it = iterMapN( it1, it2, transform );
// returns <Object>
var v = it.next().value;
// returns 4.0
v = it.next().value;
// returns 6.0
var bool = it.next().done;
// returns true
The returned iterator protocol-compliant object has the following properties:
- next: function which returns an iterator protocol-compliant object containing the next iterated value (if one exists) assigned to a
value
property and adone
property having aboolean
value indicating whether the iterator is finished. - return: function which closes an iterator and returns a single (optional) argument in an iterator protocol-compliant object.
The invoked function
is provided N+1
arguments, where N
is the number of provided iterators and the last argument is the iteration index:
...value
: iterated valuesindex
: iteration index (zero-based)
var array2iterator = require( '@stdlib/array/to-iterator' );
function transform( x, y, i ) {
return x + y + i;
}
var it1 = array2iterator( [ 1.0, 2.0 ] );
var it2 = array2iterator( [ 3.0, 4.0 ] );
var it = iterMapN( it1, it2, transform );
// returns <Object>
var v = it.next().value;
// returns 4.0
v = it.next().value;
// returns 7.0
var bool = it.next().done;
// returns true
To set the callback execution context, provide a thisArg
.
var array2iterator = require( '@stdlib/array/to-iterator' );
function transform( x, y ) {
this.count += 1;
return x + y;
}
var it1 = array2iterator( [ 1.0, 2.0 ] );
var it2 = array2iterator( [ 3.0, 4.0 ] );
var ctx = {
'count': 0
};
var it = iterMapN( it1, it2, transform, ctx );
// returns <Object>
var v = it.next().value;
// returns 4.0
v = it.next().value;
// returns 6.0
var bool = it.next().done;
// returns true
var count = ctx.count;
// returns 2
Notes
Examples
var iterSineWave = require( '@stdlib/simulate/iter/sine-wave' );
var iterMapN = require( '@stdlib/iter/mapn' );
function add( x, y ) {
return x + y;
}
// Create an iterator which generates a sine wave:
var sine1 = iterSineWave({
'period': 50,
'offset': 0,
'iter': 100
});
// Create another iterator which generates a higher frequency sine wave:
var sine2 = iterSineWave({
'period': 10,
'offset': 0,
'iter': 100
});
// Create an iterator which adds the two waveforms:
var it = iterMapN( sine1, sine2, add );
// Perform manual iteration...
var v;
while ( true ) {
v = it.next();
if ( v.done ) {
break;
}
console.log( v.value );
}