quaternary4d
Apply a quaternary callback to elements in four four-dimensional nested input arrays and assign results to elements in a four-dimensional nested output array.
Usage
var quaternary4d = require( '@stdlib/array/base/quaternary4d' );
quaternary4d( arrays, shape, fcn )
Applies a quaternary callback to elements in four four-dimensional nested input arrays and assigns results to elements in a four-dimensional nested output array.
var add = require( '@stdlib/math/base/ops/add4' );
var zeros4d = require( '@stdlib/array/base/zeros4d' );
var x = [ [ [ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ] ] ];
var out = zeros4d( [ 1, 1, 2, 2 ] );
var shape = [ 1, 1, 2, 2 ];
quaternary4d( [ x, x, x, x, out ], shape, add );
// out => [ [ [ [ 4.0, 8.0 ], [ 12.0, 16.0 ] ] ] ]
The function accepts the following arguments:
- arrays: array-like object containing four input nested arrays and one output nested array.
- shape: array shape.
- fcn: quaternary function to apply.
Notes
- The function assumes that the input and output arrays have the same shape.
Examples
var discreteUniform = require( '@stdlib/random/base/discrete-uniform' ).factory;
var filled4dBy = require( '@stdlib/array/base/filled4d-by' );
var zeros4d = require( '@stdlib/array/base/zeros4d' );
var add = require( '@stdlib/math/base/ops/add4' );
var quaternary4d = require( '@stdlib/array/base/quaternary4d' );
var shape = [ 1, 3, 3, 3 ];
var x = filled4dBy( shape, discreteUniform( -100, 100 ) );
console.log( x );
var y = filled4dBy( shape, discreteUniform( -100, 100 ) );
console.log( y );
var z = filled4dBy( shape, discreteUniform( -100, 100 ) );
console.log( z );
var w = filled4dBy( shape, discreteUniform( -100, 100 ) );
console.log( w );
var out = zeros4d( shape );
console.log( out );
quaternary4d( [ x, y, z, w, out ], shape, add );
console.log( out );