mskbinary3d
Apply a binary callback to elements in two three-dimensional nested input arrays according to elements in a three-dimensional nested mask array and assign results to elements in a three-dimensional nested output array.
Usage
var mskbinary3d = require( '@stdlib/array/base/mskbinary3d' );
mskbinary3d( arrays, shape, fcn )
Applies a binary callback to elements in two three-dimensional nested input arrays according to elements in a three-dimensional nested mask array and assigns results to elements in a three-dimensional nested output array.
var add = require( '@stdlib/math/base/ops/add' );
var zeros3d = require( '@stdlib/array/base/zeros3d' );
var x = [
[ [ 1.0, 2.0 ], [ 3.0, 4.0 ] ],
[ [ 5.0, 6.0 ], [ 7.0, 8.0 ] ]
];
var z = zeros3d( [ 2, 2, 2 ] );
var mask = [
[ [ 0, 1 ], [ 0, 0 ] ],
[ [ 1, 0 ], [ 0, 1 ] ]
];
var shape = [ 2, 2, 2 ];
mskbinary3d( [ x, x, mask, z ], shape, add );
// z => [ [ [ 2.0, 0.0 ], [ 6.0, 8.0 ] ], [ [ 0.0, 12.0 ], [ 14.0, 0.0 ] ] ]
The function accepts the following arguments:
- arrays: array-like object containing two input nested arrays, an input nested mask array, and one output nested array.
- shape: array shape.
- fcn: binary function to apply.
Notes
- The function assumes that the input and output arrays have the same shape.
- An element in an input array is "masked" if the corresponding element in the mask array is non-zero.
Examples
var discreteUniform = require( '@stdlib/random/base/discrete-uniform' ).factory;
var bernoulli = require( '@stdlib/random/base/bernoulli' ).factory;
var filled3dBy = require( '@stdlib/array/base/filled3d-by' );
var zeros3d = require( '@stdlib/array/base/zeros3d' );
var add = require( '@stdlib/math/base/ops/add' );
var mskbinary3d = require( '@stdlib/array/base/mskbinary3d' );
var shape = [ 3, 3, 3 ];
var x = filled3dBy( shape, discreteUniform( -100, 100 ) );
console.log( x );
var y = filled3dBy( shape, discreteUniform( -100, 100 ) );
console.log( y );
var mask = filled3dBy( shape, bernoulli( 0.5 ) );
console.log( mask );
var z = zeros3d( shape );
console.log( z );
mskbinary3d( [ x, y, mask, z ], shape, add );
console.log( z );